nicktalesoccer-1.1.0.jar
Curse Maven Snippet
What's new
⚽ Nicktale Soccer — v1.1.0 Changelog
Welcome to Nicktale Soccer v1.1.0! This major update brings true 3D ball rolling physics, interactive match controls, brand new pitch sizes for large multiplayer matches, audio comfort settings, and full bilingual support.
🌟 What's New in v1.1.0
⚽ Realistic 3D Ball Physics & Multi-Directional Rolling
- Full 3D Ball Rotation: Fixed the issue where the soccer ball only rotated along a single fixed axis. The ball now rolls realistically in the exact direction of travel across all angles in full 3D.
- Accurate Ground & Air Dynamics: Ball spin now seamlessly adapts whether rolling on grass, bouncing off goalposts, curving, or flying through the air.
🛑 Post-Goal Physics & Double-Goal Prevention
- Velocity Reset: Fixed a bug where strong shots would retain their velocity when teleporting to the center circle, causing unintentional instant double goals.
- Kickoff Freeze Period: When a goal is scored, the ball immediately stops all momentum (
Vec3.ZERO) and remains stationed at the midfield center spot during the celebration cooldown before kickoff begins. Premature hits during the goal celebration are now ignored.
🔢 Interactive Scoreboard Control Panel (GUI)
- New Right-Click Menu: Right-clicking the Electronic Scoreboard now opens a dedicated in-game Control Panel (
ScoreboardScreen). - Match Reset (0 - 0): Added a one-click button to reset scores to 0-0 and restore the match timer.
- Auto-Reset on Kickoff: Starting a new match after the previous one has concluded will now automatically reset the scores and timer to avoid getting stuck at 00:00.
- Match Start / Pause: Easily control the match clock directly from the screen.
- Adjustable Match Duration: Easily cycle match times (3 min, 5 min, 10 min, 15 min).
🔊 Audio Adjustments & Mute Toggle
- Default Goal Volume Lowered to 50%: Reduced the default volume of the goal celebration sound so it's pleasant and balanced instead of overpowering.
- Goal Sound Mute Option: Added an in-menu toggle to mute or unmute the "GOOOOOL!" sound effect while keeping visual celebrations, particles, and score tracking intact.
- Volume Step Selector: Easily cycle goal celebration volume directly from the scoreboard menu (25%, 50%, 75%, 100%).
🏟️ 3 New Pitch Models & Scaling Options
Choose the perfect pitch size depending on your player count:
- Small Pitch (Original / Futsal):
- Size: 19×3119×31 blocks.
- Recommended for 2 to 6 players (1v1, 2v2, 3v3).
- Includes compact goals, 2 rows of grandstands, and a chest with 6 jerseys.
- Medium Pitch (1.5x / 7-a-side):
- Size: 29×4729×47 blocks (1.5×1.5× larger).
- Recommended for 6 to 12 players.
- Proportionally scaled penalty boxes, center circle, 3 rows of spectator stands, and a chest with 12 jerseys.
- Giant Stadium (2.2x / Full 11-a-side Professional):
- Size: 41×6741×67 blocks (2.2×2.2× larger).
- Recommended for 12 to 22+ players.
- Full-scale professional field, 4 rows of grandstands, corner floodlight towers with Sea Lanterns for night games, regulation wide goals, and a chest stocked with full 11-player kits for both teams.
- Scoreboard detection radius extended to 50 blocks to easily monitor the entire stadium.
🌐 Full Bilingual Localization (i18n)
- Automatic Language Detection: Replaced hardcoded messages with Minecraft's standard translation system.
- If your game language is set to English, all items, blocks, referee whistles, yellow/red cards, stadium broadcasts, scoreboard menus, and HUD overlays will display in English automatically.
- Full translations provided for English (US) (
en_us.json) and Spanish (es_es.json).
🛡️ Maximum Compatibility & Stability
- Built on standard native NeoForge registries and Minecraft's built-in
AbstractContainerMenu/ContainerDataarchitecture, ensuring zero packet desyncs and seamless compatibility with other mods and dedicated servers.
This mod has no additional files

