So Many Enchantments

An all new enchantments... (W.I.P)

File Details

SoManyEnchantments Final(1.7.10) V0.3.0.jar

  • B
  • May 16, 2017
  • 129.71 KB
  • 127.9K
  • 1.7.10

File Name

SoManyEnchantments Final(1.7.10) V0.3.0.jar

Supported Versions

  • 1.7.10

Version 0.1.0
*Initial Release

Version 0.2.0
*Heavy Edge is no longer W.I.P and its function is that you deal extra damage against armored mobs. Note that it doesn't
deal extra damage when an enemy's armor is lower 3.
*Fixed a bug where armor piercing deal no damage when hitting a witch with armor.
*Enchanted enchantment nerfed, it deals lesser damage to witches. It is also not applicable with Spell Breaker anymore.
*Added 11 new enchantments.
*Critical strike chance nerfed but its damage is increased.
*Piercing Edge (Armor Piercing in 0.1.0, typo sorry for that) is still W.I.P .
*Swipe Strike is now applicable with swords.
*Envenomed enchantment nerfed.
*Extreme Sharpness nerfed
*Extreme Smite and Extreme Bane of Arthropods slightly nerfed(When at level V, I realize that almost all undead creatures are one hit)
~That's all I can remember :D

Version 0.3.0
*Nerfed Faster Strikes chance to proc.
*Nerfed Reviled Blade's damage a little bit.
(Zombie takes additional sunlight damage is an example of this bug as the enchantment reduced the zombie's invulnerability without you attacking)
*Crushing renamed to Slicing (What did I ate back then?)
*Nerfed Crippling Strikes, for the first 2 levels of the crippling strikes, only weakness and slowness are applied. At level 3 and 4, hunger and
mining fatigue is also applied. Crippling Strikes is now level 4 at its maximum instead of 5. Also reduced the level of the debuffs by 1.
*When the disarm enchantment is triggered, there is another small chance that the target will drop their held equipment. This equipment will be damaged.
*Swiftness potion effect that is triggered in Disarm is lowered to a constant II level in 10 ticks.
*Made Atomic Deconstructor's chance to instant kill is greatly nerfed.
*Purging nerfed. Slowness from two to one. Initial Duration of slowness is halved.
*Updated some enchantments. (Rewritten them for bug fixes)
*Fixed tons of bug, as always the traditional doings of programmers...
*Fixed Piercing Edge, Enchanted and Thorn Enhancement not dealing their proper damage. (The Damage is not hybrid)
*Removed custom death from piercing edge, enchanted and thorned.
*Nerfed Subject Mathematics' chance to proc. (for smart people, if the damage is not 2 times in its level cap, it is now 2x times damage in the maximum legitmate level[means not edited])
*Critical enchantment reduced chance proc again, but the damage is greatly increased.
*Damage Randomizer's chance to be negative damage (heals an enemy) is increased.

*Piercing Edge is not anymore W.I.P (Desc will be updated later).
*That's all...