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SmartUtility

A modular collection of quality-of-life features for Minecraft, built for NeoForge. Every module is a separate, independently switchable feature, and most of them run entirely on the server.
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smartutility-26.2-1.6.0.jar

File namesmartutility-26.2-1.6.0.jar
Uploader
FrostyxAlienFrostyxAlien
Uploaded
Aug 24, 2026
Downloads
11
Size
219.5 KB
Mod Loaders
NeoForge
File ID
8726549
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:smartutility-1640808:8726549"

Learn more about Curse Maven

What's new

1.6.0

One new feature, private per-player homes, and two new enchantments added to Custom Enchants.

New in Custom Enchants: Timber and Double XP

Two brand-new enchantments alongside the eight that already go to level 10, found the same way: the enchanting table, the anvil, villager trades, chest loot, or /enchant.

Timber      axes — fell the whole tree from one log, not just the log you hit
Double XP   pickaxes, axes, shovels, hoes, swords, bows, crossbows, tridents —
            doubles the experience that tool or weapon earns

Both are level 1 only, no separate switch of their own, and use the same customEnchants toggle as the eight raised enchantments if that one is on and reloaded, both are obtainable; if it is off, neither is. An axe or tool already enchanted with either keeps working even after the switch is turned off, the same as an existing Sharpness X sword does.

New: Homes

Named teleport points, private to whoever set them:

/sethome [name]    save a home where you stand, "home" if you don't name it
/home [name]       teleport back to it, into another dimension if that's where it is
/delhome <name>    remove one
/homes              list your own, with which dimension each is in

Setting a name that already exists updates it in place rather than adding a second one, so re-running /sethome every session to move your main home costs nothing. maxHomes in [homes] caps how many a player can have at once, 5 by default; past it, /sethome <new name> says so and names the limit. /delhome makes room.

/home teleports across dimensions the same way vanilla's own /tp does — no cast time, no cooldown, and no safety check on the destination beyond that, matching what /tp itself does. If a home's dimension has since been removed (a modded one taken out, say), the teleport is refused by name instead of crashing.

Everything is stored with the world in <world>/data/smartutility/homes.dat, one entry per player, so it survives restarts and travels with a world backup the same way the server-wide statistics do.

Off by default. Free travel between any two points a player has stood, dimensions included, changes a server's logistics more than it saves clicks — the same reasoning the portable ender chest already defaults off for, one step further. Turn it on with /smartutility feature enable homes or in the config.

Small print

  • Nothing else changed for existing features, and existing config files pick up the new [features] homes entry and [homes] section on load, with NeoForge writing the usual backup first.
  • Nothing new to configure for Timber or Double XP either; they read the existing customEnchants switch in smartutility-common.toml, so a server that already has Custom Enchants on gets both the moment it updates and reloads, no edit required.

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