smartutility-26.2-1.6.0.jar
Curse Maven Snippet
What's new
1.6.0
One new feature, private per-player homes, and two new enchantments added to Custom Enchants.
New in Custom Enchants: Timber and Double XP
Two brand-new enchantments alongside the eight that already go to level 10, found the same way:
the enchanting table, the anvil, villager trades, chest loot, or /enchant.
Timber axes — fell the whole tree from one log, not just the log you hit
Double XP pickaxes, axes, shovels, hoes, swords, bows, crossbows, tridents —
doubles the experience that tool or weapon earns
Both are level 1 only, no separate switch of their own, and use the same customEnchants toggle
as the eight raised enchantments if that one is on and reloaded, both are obtainable; if it is
off, neither is. An axe or tool already enchanted with either keeps working even after the switch
is turned off, the same as an existing Sharpness X sword does.
New: Homes
Named teleport points, private to whoever set them:
/sethome [name] save a home where you stand, "home" if you don't name it
/home [name] teleport back to it, into another dimension if that's where it is
/delhome <name> remove one
/homes list your own, with which dimension each is in
Setting a name that already exists updates it in place rather than adding a second one, so
re-running /sethome every session to move your main home costs nothing. maxHomes in [homes]
caps how many a player can have at once, 5 by default; past it, /sethome <new name> says so and
names the limit. /delhome makes room.
/home teleports across dimensions the same way vanilla's own /tp does — no cast time, no
cooldown, and no safety check on the destination beyond that, matching what /tp itself does.
If a home's dimension has since been removed (a modded one taken out, say), the teleport is
refused by name instead of crashing.
Everything is stored with the world in <world>/data/smartutility/homes.dat, one entry per
player, so it survives restarts and travels with a world backup the same way the server-wide
statistics do.
Off by default. Free travel between any two points a player has stood, dimensions included,
changes a server's logistics more than it saves clicks — the same reasoning the portable ender
chest already defaults off for, one step further. Turn it on with
/smartutility feature enable homes or in the config.
Small print
- Nothing else changed for existing features, and existing config files pick up the new
[features] homesentry and[homes]section on load, with NeoForge writing the usual backup first. - Nothing new to configure for Timber or Double XP either; they read the existing
customEnchantsswitch insmartutility-common.toml, so a server that already has Custom Enchants on gets both the moment it updates and reloads, no edit required.
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