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SmartHoppers-Mod [FORGE]

New hoppers to help with filtering, sorting, crafting, Xp collection, and storage.

File Details

smarthoppers-mc1.8.9-2.1r01.jar

  • B
  • Nov 24, 2016
  • 845.37 KB
  • 460
  • 1.8.9

File Name

smarthoppers-mc1.8.9-2.1r01.jar

Supported Versions

  • 1.8.9

"The Tinkering Continues..."

  • Fix: Fixed the incompatibility with the new Forge 1.8.9 item handling capability framework (a new integration API for inventories in 1.8.9 that broke SmartHoppers working with regular hoppers). Now vanilla hoppers pull and push items to appropriate slots as they did previously.
  • Fix: All Xp storage items and the bottler have been fixed to properly compute between experience points and experience  levels of players. Now players can safely transfer Xp to a bottler hopper without losing (or gaining!) Xp. Note that the player to bottler transfer feature was disabled until  this release.
  • Fix: Packers, unpackers, and packaging hoppers now have auto- filtering enabled by default (for more compact hopper filter chaining).
  • Fix: Fatty hoppers now derive from mod's own hopper base  object instead of a vanilla hopper. Fatty hoppers will now  recognize slot-plugs like all other smart-hoppers.
  • Fix: Conduit now recognizes command '/pull=below' as expected. The "/no-pull" option applies ONLY to pulling from inventories above the conduit so you can combine it with any '/pull'  option to get items for adjacent hoppers (like behind or  below) while not pulling anything from a hopper line above.
  • Fix: Putting a slot plug in an xp-bottler's empty bottles  slot now allows you to push xp-fragments into a bottler from above  (like from a filtering hopper in an auto-sorting setup). Putting a slot-plug in the concentrate collection slot now stops the hopper from coalescing (concentrating) any inputs.
  • Fix: Reworked line crafting table's keyboard+mouse shortcut clicks (like shift-clicking on result) to move items between  input slots, crafting grid, and output slots (NOT the player's inventory and hotbar as a regular crafting table does).
  • Fix: Bounding boxes for smart-hoppers made a teensy bit  smaller cube than a full cube. This allows a player to get   at each hopper in a tightly packed hopper configuration   (eg. several layers of hoppers into a wall).
  • Fix: Re-enabled missing push-up hopper recipe.
  • Feature: Added mod-crossover item 'Jabba Boxes' which are player-lockable strong box versions of a Jabba-The-Hopper.  Creating a jabba box requires you have obsidian superblocks from the SuperBlocks mod. A jabba-box lets you hold (and transport) 3 chests worth of items. They are NOT nestable.
  • Enhanced: Finishing hopper now understands style cards like those created by the SuperBlocks mod. You can create 'kits' of style cards (eg 'Styled Sandstone Bricks') that contain  up to 16 different style cards for a particular input block.
  • Enhanced: The instruction card crafting table now includes  a chest's worth of storage slots for all your blank stamps,  paper, and other instruction crafting supplies. Combined with the new instructions wallet (an item-based storage container for up to 16 instruction cards) you can configure this one-block workbench to create any instruction card you might need.
  • Enhanced: You can now directly consume an xp-fragment (aka a "Bit o' Xp") iff its value is greater than 8 Xp.
  • Enhanced: Deluxe crafting table's GUI has been reworked to support up to 9 bulk supplies slots (like line crafter) and a chest's worth of other supplies.
  • Feature: The smart keys used to secure jabba boxes can also be used as a generic key mechanism for any vanilla lockable containers (chest, beacon, brewer, hopper, dispenser, etc.) The password is assumed to be the display name of the key item. (Note that this is NOT how the mod's own jabba boxes are locked and unlocked with player keys!)
  • Enhanced: Initial support for using xp-fragments as payment tokens in vending dispensers. Check out the wallet items.
  • Lots o' other small bug fixes in various hoppers.