smartzombie-1.2.0-1.21.1.jar
Curse Maven Snippet
What's new
Smart Zombie 1.2.0 — Changelog
✨ New Features
- Horde Spawning — 20% of natural zombie spawns now bring 2–3 buddy zombies (the classic group-spawn mechanic is back!). Configurable via `zombieGroupChance`.
- Glass Is No Longer Safe — zombies can now break every glass block and pane (18 glass blocks + 17 panes). Build your walls out of something sturdier.
- Creeper Dismounts on Damage — while a zombie carries a creeper, if either of them takes damage, the creeper drops off and its AI is restored.
🛠 Fixes
- No more stuck-on-torches — zombies no longer freeze forever in front of a torch they can't reach (scan height narrowed to ±1 block + 5-second give-up timeout).
- No more frozen giants — large/slow zombies (from randomized size scaling) no longer stand still forever when pathfinding fails in tight terrain; they now automatically re-path.
- Improved targeting diagnostics to help future bug reports.
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