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Smart Zombies Mobs

Fabric‑based 1.21.1 mod making zombies intelligent: wall‑breaking, gap‑parkour, horde spawning, skeleton turrets, creeper‑throwing, emergency escape, backup calls, item‑picking, base sabotage and variable stats & sizes.
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smartzombie-1.2.0-1.21.1.jar

File namesmartzombie-1.2.0-1.21.1.jar
Uploader
A0DreamA0Dream
Uploaded
Aug 10, 2026
Downloads
16
Size
129.5 KB
Mod Loaders
Fabric
File ID
8616409
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:smart-zombies-mobs-1645751:8616409"

Learn more about Curse Maven

What's new

Smart Zombie 1.2.0 — Changelog

✨ New Features

- Horde Spawning — 20% of natural zombie spawns now bring 2–3 buddy zombies (the classic group-spawn mechanic is back!). Configurable via `zombieGroupChance`.
- Glass Is No Longer Safe — zombies can now break every glass block and pane (18 glass blocks + 17 panes). Build your walls out of something sturdier.
- Creeper Dismounts on Damage — while a zombie carries a creeper, if either of them takes damage, the creeper drops off and its AI is restored.

 🛠 Fixes

- No more stuck-on-torches — zombies no longer freeze forever in front of a torch they can't reach (scan height narrowed to ±1 block + 5-second give-up timeout).
- No more frozen giants — large/slow zombies (from randomized size scaling) no longer stand still forever when pathfinding fails in tight terrain; they now automatically re-path.
- Improved targeting diagnostics to help future bug reports.

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