File Details
smallcoloniesme 1.21.1 v1.6.jar
- R
- Apr 19, 2026
- 3.91 MB
- 15.7K
- 1.21.1
- NeoForge
File Name
smallcoloniesme 1.21.1 v1.6.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
v1.6
Keep:
- Tier 2 - Blacksmith
- Tier 2 - Brickyard
- Tier 2 - Crusher
- Tier 2 - Dyer
- Tier 2 - Glassblower
- Tier 2 - Mason
- Tier 2 - Sawmill
- Tier 2 - Sifter
- Tier 2 - Smeltery
- Tier 3 - All tier 3 schematics were renovated to make them more placement friendly. Excluding the Dining Hall & Chef's Kitchen, all parent & child schematics were seperated to be standalone huts. Build Tip: the schematics are sided either RT or LT, which is not well documented. But, in general, when building next to each other the "middle" post can be overlapped, just pay attention to any possible overwrites.
- Walls - Addition of a small Interior Corner and more variations of Terraced and Flat schematics, notably the Gatehouses.
- Decorations - Beehives were added. Can be found under Decorations>Farming>Beehives.
- Decorations - Outhouse was added. Can be found under Decorations>Deco.
- Plantation Fields - the same Plantation field schematics used for Littleton and Sandyton were included here. Can be found under Decorations>Farming>Fields.
- General bug fixes and improvements that were untracked.
Known (or possible) Issues:
- Walls - just realized I forgot to update the placeholders on a couple of the "flat" variations. Will appear differently than they should in the build preview, but should build just fine.
- Plantation - Original Plantation had a residence in the second story. That residence was removed as the Plantation should be built outside the walls. Plantation needs a renovation to bring it into the same class of schematic as other Village schematics.
- Blacksmith - There is a Leisure schematic to be placed on the front of the Blacksmith, I don't believe it is currently working as a child schematic. Should still be visible in the build menu, though it is tagged "invisible."

