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SlotZero

SlotZero is a survival-focused gameplay overhaul that transforms how inventory works in Minecraft. Players begin with extremely limited carrying capacity and must unlock additional slots using progression items like pouches, toolbelts, and backpacks.
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SlotZero V0.3.0

File nameslotzero-0.3.0.jar
Uploader
herofahad777herofahad777
Uploaded
Jun 2, 2026
Downloads
55
Size
2.3 MB
Mod Loaders
Forge
File ID
8185960
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:slotzero-1533745:8185960")

Learn more aboutย Curse Maven

What's new

# ๐Ÿ’€ SlotZero v0.3.0 - The Weight of Your Choices Update ๐Ÿ’€

This update introduces consequences for carrying way too much load, adds a handy weight indicator directly to your survival inventory screen, fixes multiplayer damage inconsistencies, and improves performance across the board. 

### ๐Ÿชถ New Features & Gameplay Changes
* **๐Ÿ“Š Survival Inventory Weight Indicator**: You can now view your exact carrying weight at a glance! A fraction showing your `Current Weight / Weight Capacity` is now rendered directly inside your survival inventory GUI (between the crafting grid and main slots). 
  * The numbers are dynamically color-coded to visually warn you of your encumbrance tier:
    * **Green** = Normal / Light
    * **Yellow** = Medium load
    * **Orange** = Heavy load
    * **Red** = Overloaded (slowed down)
    * **Dark Red / Crimson** = Lethal zone!
* **Lethal Encumbrance Tier**: Carrying too much is now dangerous! If you go over **120%** of your carrying capacity, your legs won't be able to take the strain and you will start taking periodic damage (half a heart).
* **Dynamic Damage Scaling**: The heavier you are, the faster you'll drop! 
  * At exactly **120%** weight, you will take damage every **5 seconds**.
  * For every **1 kg** of extra weight you carry beyond that, the damage tick rate speeds up by **1 second** (down to a rapid **1 second** per tick!). Pack light or face the consequences!

### ๐Ÿ”ง Fixes & Optimizations
* **Server Damage Fix**: Fixed a bug where players on multiplayer servers were taking 1 full heart of damage instead of the intended half-heart. You will now consistently take half-heart damage in both singleplayer and multiplayer.
* **Under-the-Hood Performance**: Cleaned up legacy/unused code and optimized inventory slot calculations to make managing items and opening containers smoother than ever.

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