SlotZero

SlotZero is a survival-focused gameplay overhaul that transforms how inventory works in Minecraft. Players begin with extremely limited carrying capacity and must unlock additional slots using progression items like pouches, toolbelts, and backpacks.

File Details

SlotZero V0.3.0

  • R
  • Jun 2, 2026
  • 2.28 MB
  • 49
  • 1.20.1
  • Forge

File Name

slotzero-0.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:slotzero-1533745:8185960")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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# 💀 SlotZero v0.3.0 - The Weight of Your Choices Update 💀

This update introduces consequences for carrying way too much load, adds a handy weight indicator directly to your survival inventory screen, fixes multiplayer damage inconsistencies, and improves performance across the board. 

### 🪶 New Features & Gameplay Changes
* **📊 Survival Inventory Weight Indicator**: You can now view your exact carrying weight at a glance! A fraction showing your `Current Weight / Weight Capacity` is now rendered directly inside your survival inventory GUI (between the crafting grid and main slots). 
  * The numbers are dynamically color-coded to visually warn you of your encumbrance tier:
    * **Green** = Normal / Light
    * **Yellow** = Medium load
    * **Orange** = Heavy load
    * **Red** = Overloaded (slowed down)
    * **Dark Red / Crimson** = Lethal zone!
* **Lethal Encumbrance Tier**: Carrying too much is now dangerous! If you go over **120%** of your carrying capacity, your legs won't be able to take the strain and you will start taking periodic damage (half a heart).
* **Dynamic Damage Scaling**: The heavier you are, the faster you'll drop! 
  * At exactly **120%** weight, you will take damage every **5 seconds**.
  * For every **1 kg** of extra weight you carry beyond that, the damage tick rate speeds up by **1 second** (down to a rapid **1 second** per tick!). Pack light or face the consequences!

### 🔧 Fixes & Optimizations
* **Server Damage Fix**: Fixed a bug where players on multiplayer servers were taking 1 full heart of damage instead of the intended half-heart. You will now consistently take half-heart damage in both singleplayer and multiplayer.
* **Under-the-Hood Performance**: Cleaned up legacy/unused code and optimized inventory slot calculations to make managing items and opening containers smoother than ever.