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SlotMind

SlotMind is a client-side Fabric mod for intent-based inventory management. Tag slots, lock layouts, refill hotbar stacks, replace tools, sort around reserved slots, and use chest roles for restock, junk, and dump workflows.

File Details

slotmind-1.0.3.jar

  • R
  • Apr 12, 2026
  • 3.62 MB
  • 8
  • 26.1.2+1
  • Fabric

File Name

slotmind-1.0.3.jar

Supported Versions

  • 26.1.2
  • 26.1.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:slotmind-1508398:7913110"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.3

  • Fixed auto-refill and restock memory so a mismatched item dropped into a refill slot no longer overwrites the remembered refill item.
  • Fixed refill slots getting stuck in a repeated move loop after a mismatched stack was shift-clicked into an empty reserved slot.
  • Added a Clear Empty Refill Slots setting so empty stackable refill slots can clear their refill reservation instead of lingering indefinitely.
  • Added mining-aware Auto Tool Switching so SlotMind can switch to a better tool for the targeted block, preferring a matching hotbar slot before swapping the held item.
  • Added Swap Before Break protection with a near-break warning toast so one-use-left tools can be swapped out before they snap.
  • Split Auto Tool Switching from Tool Replacement so mining swaps and empty tagged-slot restoration can be configured independently.
  • Added a separate Swap Inventory Tool Into Hotbar toggle for auto tool switching, and defaulted it to off so players can keep using their hand when no suitable hotbar tool is available.
  • Removed the old multiple-sort-mode split and standardized sorting on one implementation that fills tagged destinations first and compacts matching stacks before laying items out.
  • Fixed refill sourcing so both player-inventory refill and restock-chest refill now prefer draining the smallest matching stack first instead of skimming items from fresher stacks.
  • Reworked the config screen layout so it responds to GUI scale changes, collapses cleanly when space is tight, and supports scrolling when the content is taller than the viewport.