File Details
slotmind-1.0.2.jar
- R
- Apr 11, 2026
- 3.62 MB
- 18
- 26.1.2+1
- Fabric
File Name
slotmind-1.0.2.jar
Supported Versions
- 26.1.2
- 26.1.1
Curse Maven Snippet
- Added vanilla ender chest support using a separate per-player storage profile, so all of your ender chests share the same SlotMind chest rules and role state.
- Fixed controls text in the Mod Menu settings UI so it wraps inside the panel bounds instead of overflowing on smaller layouts.
- Updated
/slotmindhelp to show the mod tagline:Your inventory, but organized on Purpose. - Fixed compact chest sorting so it respects tagged and locked chest slots instead of treating only locked slots as protected.
- Changed sorting to target the inventory section under the hovered slot, so chest screens can sort either the chest or the player inventory based on mouse position.
- Restored sorting to one click action per tick by default to reduce the risk of triggering cheat protection during automated sort moves.
- Added a
Quick Sortoption so faster sort execution can be enabled explicitly when needed. - Added background hotbar refill support so refillable hotbar slots can pull matching items from your own inventory even when no inventory screen is open.
- Fixed refillable slot memory so refill-only hotbar slots keep tracking the last valid item for both player-inventory top-offs and restock chest auto-on-open refills.
- Fixed restock chest sourcing so tagged chest slots can still provide refill items unless that chest slot is explicitly locked or marked as junk.
- Fixed auto-dump so any tagged inventory slot is ignored instead of only skipping locked, junk, or refillable slots.
- Reworked the main config screen layout so
StorageandControlsno longer render descriptive text underneath buttons, and added a dedicatedControls Guidebutton for the full gesture reference. - Added hover tooltips to SlotMind interface buttons across the settings screen, chest controls, and in-container sort or overlay buttons.
- Fixed the slot overlay so refillable slots show a separate
Rmarker in the top-right corner instead of hiding behind the slot's main role badge.

