Description
Discord server for bug/request/ideas: https://discord.gg/UzfJBbE7pc
"What if you could travel to parallel worlds? The same year, the same Earth, only different dimensions."
Slidersmod brings back the dimensional-exploration concept from the 90s TV series Sliders.
This mod adds the iconic timers from the show into Minecraft, along with a set of blocks and gameplay mechanics designed to stay fully Minecraft-friendly!
You’ll be able to explore completely random destinations — each with their own perks and dangers — for a duration you decide. Whether you take the risk is entirely up to you!
REQUIRED MOD :
- Mekanism
RECOMMENDED MODS
- Immersive portals (= lot of incompatibilities with Immersive portal, especially Securitycraft !) -> Without this mod, vortex cannot render any depth effect !
- In control ! (= without this mod, you cannot have custom mob spawning into parallel worlds)
- Per Dimension Game Rules (= without this mod, you cannot have custom rules into parallels dimensions)
- Patchouli
These 4 mods are actually REQUIRED BUT next update will make them optionnal
Mod Content
• Immersive Portals integration
The mod leverages Immersive Portals to reproduce a vortex effect as cool as the one from the series!



• Crafting progression inspired by Mekanism
Most recipes are built around Mekanism resources, ensuring the Sliders technology isn’t accessible too early in your playthrough.
• Multiple custom dimensions
Featuring a tier-based dimension system with spawn probabilities:
- dimensions populated only by cats,
- dystopian worlds where the Nether has conquered the Overworld,
- worlds where time flows differently,
- post-apocalyptic landscapes,
...and more!
Some dimensions apply bonuses or dangerous penalties to the player — explore carefully! Every dimensions are detailes into the book's mod ingame, if you don't want to spoil yourself !
• Functional and damaged timers
A working timer allows you to explore a random destination among many custom dimensions for a predetermined duration.
But if you try to force an early return, you’ll damage your timer, sending you into uncontrollable jumps with random durations and random worlds!
• Overheat system
Use your timer too frequently and it will overheat, forcing you to wait before rolling the dimensional dice again.
• Upgrade system
A freshly crafted timer is unstable and unpredictable — upgrades can make it far more efficient:
- reduced cooldown,
- reduced overheat probability,
- increased exploration time,
- access to exotic high-tier dimensions,
... and more!
If you want to spoil yourself about dimensions:
Alternate1 : Perpetual storm, night frozen at midnight, piglins roam. High-yield ores, but mobs hit twice as hard—come prepared.
Alternate Overworld : A familiar overworld variant: standard weather and mobs, no special bonuses.
Amplified World : Towering terrain, steep cliffs, standard overworld rules. Great views, risky footing.
Badlands : A desolate void: no mobs, no purpose. If you land here, you’re just wasting time.
Desert World : Hot dunes, sparse cover, otherwise vanilla rules. Watch visibility.
Eclipse : Locked in darkness with a faint glow. Rich ores and XP, but mobs hit twice as hard—high risk, high reward.
Eldoggo : Wolf sanctuary; only wolves spawn and buff allies when hurt. Normal loot/XP.
Felina : Cat realm with villagers/felines only. Quiet, peaceful, standard loot/XP.
Flat World : Superflat plains. No tricks—great for building/testing.
Frozen World : Perpetual cold and snow. Normal loot/XP, slippery terrain.
Îles Inverses : Villagers, cats, golems only; hostiles removed. Calm trading haven.
Jungle World : Dense jungle variant, standard rules. Expect thick foliage and classic threats.
Mousson : Endless rain/thunder. Mooshrooms only; no ore/XP bonus. Gloomy and wet.
Mushroom World : Mycelium fields and giant mushrooms. Peaceful vibe, standard loot/XP.
Nécropole : Undead only; ores drop more, mobs hit twice as hard, XP normal.
Ocean World : Vast oceans, sparse land. Normal loot/XP; bring respiration/boats.
Peaceful Overworld : No hostiles, calm weather. Normal ores/XP—good for farming/building.
Pillager Grounds : Only pillagers; others removed. High XP (x4), standard loot.
Plains World : Gentle rolling plains, standard rules. Safe fallback dimension.
Sablier : Time flows faster; bursts give Speed/Haste. Ores x3, XP x5—be quick.
Skylands : Hostile flying mobs and jump boost with no fall damage. XP x4; altitude is your enemy.
Sommets Aurore : High peaks; climbing too high at night can slow you. Otherwise standard rules.
Twilight World : Perpetual twilight; occasional nether corruption. Mobs hit twice as hard, no ore/XP bonus.
Vendavel : Wind-swept plains with iron/snow golems only. No ore/XP bonus; strong gusts push you around.
dlrowrevo : Inverted world: passive animals are hostile, hostile mobs ignore you. No XP/ore bonuses.
• Four types of timers
Each with its own vortex style and special abilities:
- Original Timer — the standard model.
- Egyptian Timer — can track previously opened vortexes.
- Exodus Timer — can store explored locations and return to them later.
- Logan Timer — targets the Overworld exclusively (upgraded versions allow increasingly precise landing points).

• Multiplayer-friendly utility blocks
To make the experience richer in multiplayer:
- Quantum Recall Station — open a return vortex on a previously marked player.
- Proto-synchronizer — share exploration destinations with other players.
• Raid system
Vortexes may spontaneously open and let through various “explorers”: villagers, wardens, or even your doppelgänger…
Sometimes it’s an opportunity to get a timer the “easy” way !
PLANNED FEATURES:
- Bug fixes
- New dimensions (open to suggestions !)
- Forge 1.21.1 porting
- Fabric porting ?


