SleepingOverhaul

Replaces the vanilla "skip-to-day" function of sleep with a cool and immersive time-lapse sleep (speeds up time), among other configurable sleep enhancements.

File Details

0.1.2

  • B
  • Jul 2, 2018
  • 33.32 KB
  • 8.3K
  • 1.12.2

File Name

SleepingOverhaul-1.12.2-0.1.2.BETA.jar

Supported Versions

  • 1.12.2

0.1.x

Requirements:

  • CosmicLib 0.3.3 or later
  • Tickrate Changer 1.0.14 or later
  • Forge 1.12.2-14.23.2.2611 or later
  • Optional CoreModCompanion [CMC] of same version for full functionality (see "Additional Files" on bottom of Curse page for this download)

Changes:

0.1.0

  • Completely removes the "skip-to-day" aspect of sleep, replacing it with a "time-lapse mode" - time speeds up while all players are lying in bed. Not a simulation - the game loop speed (tick-rate) is actually increased.

    • Time-lapse achieved via "Tickrate Changer" mod (required), credits to Guichaguri for this!
    • Can change the maximum tick-rate in configuration, up to 1000. Note that the real tick-rate will be throttled based on available CPU power.
  • Can specify the tick time that night starts for the sake of sleeping being permitted. Note that it cannot currently be set earlier than the start of real night-time (optional CMC is needed for daytime sleeping)

  • Customizable X/Z radius range check for hostile mobs to prevent sleeping

  • [CMC] Option to allow sleeping any time (during the day)

  • All configurable in Forge configuration GUI

0.1.1

  • Coremod/ASM and AT fixes for non-dev environment

0.1.2

  • Add clock display during sleep
  • Show periodic reminder text to non-sleeping players when majority of other players are trying to sleep