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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.34)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.34.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 26, 2026
Downloads
10
Size
3.0 MB
Mod Loaders
NeoForge
File ID
8738906
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8738906"

Learn more about Curse Maven

What's new

v0.0.0-beta.34 - Fixed missing item textures everywhere

Hotfix for the most visible issue in beta.33: hundreds of items showing as missing-texture cubes in the creative inventory.

Fix

  • ~300 items now render correctly. MC 26.2 requires a per-item model definition in items/<id>.json - the old pre-1.21.4 style of shipping only models/item/<id>.json is silently ignored. All missing definitions were generated: most were ported from the original Butchery assets with namespace remap; renamed items were mapped by hand (cat skins > furs, British Shorthair, chestnut horse variant, colored axolotl skeletons sharing one model).
  • Fixed models failing to bake due to out-of-bounds UVs inherited from the original MCreator models (closed Freezer, every Skin Rack variant, all head mounts). Modern Minecraft rejects these instead of silently clamping, which made those items and blocks render as missing models even though their definitions existed. 681 UV components clamped across 95 custom models.
  • 58 items that have no assets in either mod (mostly drained fish/slime carcasses that never existed as items in Butchery) intentionally show a barrier placeholder until their content is decided.

Note: some decorative blocks from earlier betas (cling film, salt block, dragon scale block, sausages) still show as missing in-world due to a separate blockstate property mismatch - tracked for the next release.

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