Slaughter & Hide (0.0.0-beta.33)
Curse Maven Snippet
What's new
v0.0.0-beta.33 - Humanoid corpse cutting + the Freezer
The corpse system gets its real cutting mechanic, and the first of the 4 GUI workstations arrives: the Freezer.
Add
- Real cutting for all 9 humanoid corpse mobs (zombie, skeleton, drowned, husk, vindicator, evoker, witch, piglin, piglin brute) — hang the corpse and cut it up in 8 stages: head > skin > 3 meat cuts (per-mob loot tables) > 3 organs from a shared table. Previously corpses had no cutting logic at all.
- 12 new organ items (heart, intestines, kidney, liver, lungs, stomach + rotten variants) with models, textures and names — they were referenced by loot tables since earlier betas but never actually registered.
- Freezer — first GUI machine of the mod: a 27-slot cold-storage container with its own screen. Right-click opens the lid (with an iron-trapdoor sound and puffs of freezing smoke particles); closing the GUI shuts it again. Sneak-open skips the animation, just like the original. Emits a comparator signal based on its contents. Craftable (2 iron ingots + 5 white concrete + 1 redstone).
- New particle type:
freezersmoke, ported 1:1 from the original with all 8 sprite frames. - All 6 visual states of the Freezer blockstate are available (only closed/open are used in normal play, same as the original).
Total content ported
- 74 mobs wired to the butchering loop (51 simple animals, 10 humanoids with corpse/organ drops, 4 special-cased mobs, 11 cat coat variants)
- 38 blocks from the original catalog (carcasses, heads/trophies, decorative + mechanical)
- 246 cooking recipes (smelting/smoking/campfire) for every raw cut
- 1 GUI workstation (Freezer) — 3 remain
Still missing: Meat Grinder, Pestle & Mortar and Taxidermy Table (GUI), visible blood, the Iron Golem set (permanently out of scope), and real tool-tier textures (still placeholders). Also known: ~68% of item names still show untranslated keys.
This mod has no additional files

