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Slap Battles

Minecraft mod of popular Roblox game: Slap Battles

File Details

slap_battles-10.0.open_beta-1.20.1.jar

  • B
  • Jul 16, 2024
  • 59.32 MB
  • 36
  • 1.20.1
  • Forge

File Name

slap_battles-10.0.open_beta-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:slap-battles-829878:5536388")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Credit will be given in game for any bug reports on the discord!!!(And I might even make a glove for you if you request it!!)

 

 

-removed 1.18.2 support
-fixed a bug in the Null zone that prevented a piece of the wall from loading
-fixed a bug in some dimensions that made the fog look a different color
-removed both doors in the null zone that required the nullies to be killed,
-removed a now useless command
-fixed a bug that loaded the Duelist arena in the Null zone
-finished the Null Zone
-fixed a bug that spawned a structure block in the Null zone
-fixed a bug that made bob die to every source of damage
-bob can now be killed(he has 300 health)
-lowered bob's movement speed(0.4 -> 0.3)
-added an incredibly dense fog to the recall dimension
-fixed a bug where the Glistening meteor would remove blocks around it during generation
-added an item description for Alchemist glove
-God's hand timestop now builds up power again
-Slapping someone now registers the damage source as the person who slapped them instead of none
-added new death messages
-changed Diamond glove recipe to cost cobblestone instead of stone
-added "what" advancement

 

 

-rewrote the code for almost every glove, along with better performance, here's what is different:

)Default:
-Cooldown changed 3 seconds -> 5 seconds

 

)Diamond:
-Cooldown changed 7 seconds -> 10 seconds

 

)ZZZZZZZ:
-Now only works in the Overworld
-Cooldown changed 15 seconds -> 1 minute(5 seconds if error occurs)

 

)Brick:
-Cooldown changed 5 seconds -> 4 seconds
-Chance of spawning Mysterious Sludge changed 1/1000 -> 1/75

 

)Snow:
-Now applies the vanilla freezing effect along with slowness

 

)Swapper:
-Now targets the nearest entity
-Cooldown changed 11 seconds -> 15 seconds(0 seconds if error occurs)
-now plays a sound effect at both entities' locations

 

)Ghost:
-Cooldown changed 5 seconds -> 30 seconds

 

)Thanos:
-Cooldown changed 30 seconds -> 1 minute

 

)Stun:
-Cooldown changed 50 seconds -> 20 seconds
-Range changed 10 blocks -> 12 blocks
-effect duration changed 5 seconds -> 10 seconds

 

)Space:
-Cooldown changed 25 seconds -> 20 seconds

 

)Golden:
-Duration changed 8 seconds -> 10 seconds
-Now gain Resistance and Regeneration during effect duration
-Ability power increased 90 -> 102

 

)Reverse:
-Cooldown changed 30 seconds -> 35 seconds
-Duration changed 10 seconds -> 8 seconds

 

)Duelist:
-Cooldown changed 60 seconds -> 80 seconds
-Now targets the nearest entity
-Power increased 50 -> 60

 

)Phantom:
-Cooldown changed 6 seconds -> 12 seconds

 

)God's Hand:
-Cooldown changed 5 minutes -> 3 minutes & 20 seconds
-no longer effects daylight cycle

 

)The flex:
-Does not one-shot if you have damage resistance of any kind
-Is no longer removed on death

 

)woah:
-range changed 8 -> 10
-made new code for knockback distance calculation

 

)STOP:
-now uses Trance and weakness effects instead of Time Stop effect
-cooldown change 1 minute -> 15 seconds
-range changed 7 -> 9
-effect duration changed 3 seconds -> 2 seconds

 

)Shield:
-cooldown changed 70 seconds -> 25 seconds

 

)Adios:
-cooldown changed 15 seconds -> 1 minute
-no longer gain fire resistance
-regeneration and resistance effect duration changed 30 seconds -> 10 seconds
-regeneration and resistance effect amplification changed 2 -> 4(regen) and 5(resistance)

 

)Home-run:
-charge animation looks cleaner
-cooldown is equal to how long you charge the bat for, times 5
-can now be charged for up to 8 seconds
-Range is now always 6
-max damage is now 25

 

)Ping-Pong:
-range changed 28 blocks -> 4 blocks
-searches for projectiles for 1 seconds instead of 1 tick
-cooldown changed 1 seconds -> 10 seconds
-only deflects one projectile at a time

 

)Baller:
-Cooldown changed 1 minute -> 30 seconds

 

)Slicer:
-complete rework

 

)Engineer:
-toolbox now spawns for 5 seconds before despawning and becoming a "turret"

 

)Guardian Angel:
-no longer deals damage
-ability now activates on the nearest entity that you have slapped(with Guardian Angel)
-cooldown changed 10 seconds -> 20 seconds
-effect no longer disappears(until you die)

 

)Coil:
-added a 10 seconds cooldown
-now has durability

 

)Link:
-fixed a bug that didn't fully swap the target and attackers' healths

 

)Chain:
-limit of 5 mobs in chain
-actually chains between mobs instead of AOE

 

)Rage:
-ability power changed 120 -> 90

 

)Disarm:
-now prevents the target from slapping for 6 seconds

 

)RNG:
-Power changed 70 -> ?????

 

)Flamarang:
-Spawned entity has increased speed

 

)Berserk:
-No longer deals damage to user

 

-elude is no longer awarded when completing the maze
-made the phase orb 90% easier to obtain(1/1650 -> 1/165)
-some changes to how obtaining the orbs works in SB mode
-mobs that drop the phase orb(or siphon orb) will now have strength and speed
-added a secret to God's Hand's Time-stop
-when Time is stopped, instead of freezing in place, you will now move very slowly in the direction you were moving before
-velocity is now transferred back to the victim after time-stop
-damage from sources that weren't slaps is now dealt after time-stop
-all sound effects except for music are stopped when time is stopped
-Vanilla bosses and non-living entities are now immune to time-stop as well as some abilities
-God's Hand no longer has a slap cooldown during time-stop
-killstreak now caps at 500 * (gamerule: killstreakPhaseMultiplier) amount of kills
-fixed a bug that did not load the Elude maze after the first time going there
-fixed a bug that caused items to spawn in multiples in the Elude maze
-THICC glove recipe is now given on spawn
-you can now go to the staff application if you already have "certified admin", but not "code breaker"
-Retro, Admin, and Alchemist no longer require materials to make
-increased the cooldown of Alchemist brewing from 1/4 seconds to 30 seconds
-increased cooldown of Retro from 2 seconds to 4 seconds
-increased cooldown of Admin from 5 seconds to 7 seconds
-rewrote the code for controlling Zombies
-controlled zombies now die after going too far from the owner
-controlled zombies will attempt to attack their usual target if they do not have a target
-Hollow purple now deals damage from the source of the player instead of none
-Hollow purple no longer deletes items and experience orbs
-Increased cooldown of Rojo(after Hollow purple) from 27 seconds to 40 seconds
-Resistance from Hollow purple now lasts 5 seconds longer
-Hollow purple now gets weaker over time until it ends
-nerfed damage of Hollow purple from 85 to a max of 60
-added a secondary ability keybind
-added Insanity advancement
-added Brick Master advancement
-added Caution: High Voltage
-added 🗿 advancement
-added Druid glove
-added Trap glove
-added Confusion glove
-added Voodoo glove
-added Siphon glove
-added Glove Upgrade Smithing Template(I'm sorry)
-Bubble now has a secondary ability to grant oxygen while underwater
-some secrets that some testers have access to
-buffed Megarock to deal a quarter of your MAX health instead of TOTAL health
-fixed a bug that didn't grant Underkill when performing it correctly