File Details
slap_battles-10.0.open_beta-1.20.1.jar
- B
- Jul 16, 2024
- 59.32 MB
- 36
- 1.20.1
- Forge
File Name
slap_battles-10.0.open_beta-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Credit will be given in game for any bug reports on the discord!!!(And I might even make a glove for you if you request it!!)
-removed 1.18.2 support
-fixed a bug in the Null zone that prevented a piece of the wall from loading
-fixed a bug in some dimensions that made the fog look a different color
-removed both doors in the null zone that required the nullies to be killed,
-removed a now useless command
-fixed a bug that loaded the Duelist arena in the Null zone
-finished the Null Zone
-fixed a bug that spawned a structure block in the Null zone
-fixed a bug that made bob die to every source of damage
-bob can now be killed(he has 300 health)
-lowered bob's movement speed(0.4 -> 0.3)
-added an incredibly dense fog to the recall dimension
-fixed a bug where the Glistening meteor would remove blocks around it during generation
-added an item description for Alchemist glove
-God's hand timestop now builds up power again
-Slapping someone now registers the damage source as the person who slapped them instead of none
-added new death messages
-changed Diamond glove recipe to cost cobblestone instead of stone
-added "what" advancement
-rewrote the code for almost every glove, along with better performance, here's what is different:
)Default:
-Cooldown changed 3 seconds -> 5 seconds
)Diamond:
-Cooldown changed 7 seconds -> 10 seconds
)ZZZZZZZ:
-Now only works in the Overworld
-Cooldown changed 15 seconds -> 1 minute(5 seconds if error occurs)
)Brick:
-Cooldown changed 5 seconds -> 4 seconds
-Chance of spawning Mysterious Sludge changed 1/1000 -> 1/75
)Snow:
-Now applies the vanilla freezing effect along with slowness
)Swapper:
-Now targets the nearest entity
-Cooldown changed 11 seconds -> 15 seconds(0 seconds if error occurs)
-now plays a sound effect at both entities' locations
)Ghost:
-Cooldown changed 5 seconds -> 30 seconds
)Thanos:
-Cooldown changed 30 seconds -> 1 minute
)Stun:
-Cooldown changed 50 seconds -> 20 seconds
-Range changed 10 blocks -> 12 blocks
-effect duration changed 5 seconds -> 10 seconds
)Space:
-Cooldown changed 25 seconds -> 20 seconds
)Golden:
-Duration changed 8 seconds -> 10 seconds
-Now gain Resistance and Regeneration during effect duration
-Ability power increased 90 -> 102
)Reverse:
-Cooldown changed 30 seconds -> 35 seconds
-Duration changed 10 seconds -> 8 seconds
)Duelist:
-Cooldown changed 60 seconds -> 80 seconds
-Now targets the nearest entity
-Power increased 50 -> 60
)Phantom:
-Cooldown changed 6 seconds -> 12 seconds
)God's Hand:
-Cooldown changed 5 minutes -> 3 minutes & 20 seconds
-no longer effects daylight cycle
)The flex:
-Does not one-shot if you have damage resistance of any kind
-Is no longer removed on death
)woah:
-range changed 8 -> 10
-made new code for knockback distance calculation
)STOP:
-now uses Trance and weakness effects instead of Time Stop effect
-cooldown change 1 minute -> 15 seconds
-range changed 7 -> 9
-effect duration changed 3 seconds -> 2 seconds
)Shield:
-cooldown changed 70 seconds -> 25 seconds
)Adios:
-cooldown changed 15 seconds -> 1 minute
-no longer gain fire resistance
-regeneration and resistance effect duration changed 30 seconds -> 10 seconds
-regeneration and resistance effect amplification changed 2 -> 4(regen) and 5(resistance)
)Home-run:
-charge animation looks cleaner
-cooldown is equal to how long you charge the bat for, times 5
-can now be charged for up to 8 seconds
-Range is now always 6
-max damage is now 25
)Ping-Pong:
-range changed 28 blocks -> 4 blocks
-searches for projectiles for 1 seconds instead of 1 tick
-cooldown changed 1 seconds -> 10 seconds
-only deflects one projectile at a time
)Baller:
-Cooldown changed 1 minute -> 30 seconds
)Slicer:
-complete rework
)Engineer:
-toolbox now spawns for 5 seconds before despawning and becoming a "turret"
)Guardian Angel:
-no longer deals damage
-ability now activates on the nearest entity that you have slapped(with Guardian Angel)
-cooldown changed 10 seconds -> 20 seconds
-effect no longer disappears(until you die)
)Coil:
-added a 10 seconds cooldown
-now has durability
)Link:
-fixed a bug that didn't fully swap the target and attackers' healths
)Chain:
-limit of 5 mobs in chain
-actually chains between mobs instead of AOE
)Rage:
-ability power changed 120 -> 90
)Disarm:
-now prevents the target from slapping for 6 seconds
)RNG:
-Power changed 70 -> ?????
)Flamarang:
-Spawned entity has increased speed
)Berserk:
-No longer deals damage to user
-elude is no longer awarded when completing the maze
-made the phase orb 90% easier to obtain(1/1650 -> 1/165)
-some changes to how obtaining the orbs works in SB mode
-mobs that drop the phase orb(or siphon orb) will now have strength and speed
-added a secret to God's Hand's Time-stop
-when Time is stopped, instead of freezing in place, you will now move very slowly in the direction you were moving before
-velocity is now transferred back to the victim after time-stop
-damage from sources that weren't slaps is now dealt after time-stop
-all sound effects except for music are stopped when time is stopped
-Vanilla bosses and non-living entities are now immune to time-stop as well as some abilities
-God's Hand no longer has a slap cooldown during time-stop
-killstreak now caps at 500 * (gamerule: killstreakPhaseMultiplier) amount of kills
-fixed a bug that did not load the Elude maze after the first time going there
-fixed a bug that caused items to spawn in multiples in the Elude maze
-THICC glove recipe is now given on spawn
-you can now go to the staff application if you already have "certified admin", but not "code breaker"
-Retro, Admin, and Alchemist no longer require materials to make
-increased the cooldown of Alchemist brewing from 1/4 seconds to 30 seconds
-increased cooldown of Retro from 2 seconds to 4 seconds
-increased cooldown of Admin from 5 seconds to 7 seconds
-rewrote the code for controlling Zombies
-controlled zombies now die after going too far from the owner
-controlled zombies will attempt to attack their usual target if they do not have a target
-Hollow purple now deals damage from the source of the player instead of none
-Hollow purple no longer deletes items and experience orbs
-Increased cooldown of Rojo(after Hollow purple) from 27 seconds to 40 seconds
-Resistance from Hollow purple now lasts 5 seconds longer
-Hollow purple now gets weaker over time until it ends
-nerfed damage of Hollow purple from 85 to a max of 60
-added a secondary ability keybind
-added Insanity advancement
-added Brick Master advancement
-added Caution: High Voltage
-added 🗿 advancement
-added Druid glove
-added Trap glove
-added Confusion glove
-added Voodoo glove
-added Siphon glove
-added Glove Upgrade Smithing Template(I'm sorry)
-Bubble now has a secondary ability to grant oxygen while underwater
-some secrets that some testers have access to
-buffed Megarock to deal a quarter of your MAX health instead of TOTAL health
-fixed a bug that didn't grant Underkill when performing it correctly

