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Sky Worlds

A SkyBlock world type with islands built in: empty overworld, Nether and End, a starting island, and /island create for a plot of your own.
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SkyWorlds 0.2.0

File nameskyworlds0.2.0.jar
Uploader
Reinay97Reinay97
Uploaded
Sep 22, 2026
Downloads
9
Size
382.9 KB
Mod Loaders
NeoForge
File ID
8948904
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sky-worlds-1707484:8948904"

Learn more about Curse Maven

What's new

Seasons, the server spawn campus and the champions' museum move over from Data Center. With this release SkyWorlds carries the whole SkyBlock half of the Data Center pack - Data Center 1.8.0 has none of it left, and a pack that wants islands needs SkyWorlds.

Added

  • Seasons. A server's world runs for a while, is won, and is replaced by a fresh one. /season shows which season this is and how long it has left; the best party and the best solo player are crowned at the end. Off unless skyblock.seasonCountdown is on, and only where the zone rules apply - a dedicated server, by default.

  • The champions' museum. Both champions' islands are saved exactly as they stood - every block, machine and item frame within skyblock.championRadius - and go up near the spawn of the next season, with a board over each. /season visit team and /season visit solo take you there. Nothing in an exhibit can be touched, by anybody, operators in creative included, and nothing in it runs: every block entity inside is frozen.

  • The automatic reset. With skyblock.autoReset on, the end of a season announces itself, waits skyblock.resetDelayMinutes for a last look around, then stops the server. On the next start the finished world is moved into the skyworlds-seasons folder beside it and a fresh one begins. Nothing is ever deleted - every season's world, and both champions' islands, stay on disk.

  • The spawn campus. On a dedicated server the spawn is no longer the same 9x9 plot everybody gets, but a campus 81 blocks across: a plaza with the notice board, a data hall, an Academy with seven stations in the order the early game is played, a Hall of Fame, the gate to your island, gardens, a solar field and floating islets. It replaces the plot once, and only when nothing but the plot stands there.

  • Boards over the spawn: the countdown to the next season, the Discord invite (skyblock.discordInvite, also /discord and a clickable line on login), and the Hall of Fame with the champions on display.

  • A small API for the pack around it (com.rhille.skyworlds.api). SkyWorlds hands out ground, not points, so it asks whoever has registered:

    • a ScoreProvider says what a season is won with;
    • a SeasonClock says when it ends;
    • a BlockFreezer says what to do with machines standing in a build on display;
    • an IslandListener is told when an island has really been built.

    None of it is required. Installed on its own SkyWorlds is complete: seasons run and end on skyblock.seasonLengthHours, nobody is ranked, and every machine in an exhibit simply stops. Installed with Data Center 1.8.0, that mod fills all four in: Compute and mining income decide the season, the season ends the day the bundled real Bitcoin history runs out, and the cabinets on the campus and in the museum blink in demo mode.

Changed

  • The spawn campus was drawn for the Data Center pack and names that mod's blocks. Without Data Center installed those read as air, and the campus stands with gaps where the racks would be; the platform, the halls, the boards and the gate are vanilla and look as intended.
  • New Discord invite in the default config: https://discord.gg/7PBBUR32Yu.

Note

Nothing here reads anything Data Center wrote. The season archive is skyworlds-seasons, the world data is skyworlds_season, and the campus flag is new - a server that ran Data Center's seasons starts over at season 1. The public server is off and no world of that kind is running, which is why this was allowed to be a clean break.

This mod has no additional files