promotional bannermobile promotional banner

Sky Vaults Support (SkyBlock)

Server sided mod to enable skyblock multiplayer without requiring client sided changes to a modpack

File Details

Version 7.0

  • R
  • Feb 24, 2025
  • 267.70 KB
  • 22
  • 1.18.2+2
  • Forge

File Name

skyblockaddon-7.0.jar

Supported Versions

  • 1.18.2
  • 1.18.1
  • 1.18

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sky-vaulters-support-817533:6229358")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Commands

  • OP Players override island teleport request requirement
  • Island teleport request requirement is ignored for public islands
  • Island admin menu (Allows you to act as an islands owner)
  • Improved Island Tp Request mechanic, requests can now be accepted out-side of the overworld (I.E the nether, vaults, etc)
  • Added command to support requesting someone to teleport to your island (Inverse of current island teleport request)
  • Admin GetId commands allows now to retrieve island UUID for the island your standing on, player name (online), and player UUID
  • Admin can add members to islands either offline or online players
  • You can request someone to teleport to you via command

GUI Overhaul

  • Support GUI configuration through JSON for items, texts, information, and actions
  • Custom Skulls are supported through GUI configuration
  • Custom NBT data is supported through GUI configuration
  • Island Biomes have the ability to now each get their individual item configured
  • GUI are now event driven

Configurations

  • Moved configuration file loading into its supposed thread during server booting
  • Language is moved from TOML file into JSON file
  • Island Radius can be configured before first island is generated
  • JSON configuration files can be reloaded through admin reload command
  • Added possibility to configure biomes presented in the island biome menu

Optimizations

  • Separated Island Data into its own individual NBT files
  • Removed unneeded data storage
  • Improved time used for looking up an island by either its UUID, Island Member, and Bounding Box
  • Improved island generation code, removed unnecessary client packet calls. (Should be less laggy, and quicker)
  • First island spawns at 0, 120, 0 not a random offset anymore. (If you have pre generated islands, the offset can not be undone)
  • Mod makes use of world spawn instead of configured spawn point in mod configuration or hardcoded location
  • First island can be made through /island create and then be used as spawn island
  • Island Data is saved during a world save event
  • Optimized several commands on how they process internally
  • Improved and optimized logic for temporarily executable commands

Permission Overhaul

  • All permissions can be configured through JSON (Allows compatibility with any mod through customization).
  • Permissions can contain whitelisted and blacklisted items/entities/blocks to function per permission
  • Permissions JSON allows full item display control for GUI display
  • Permissions are moved into categories
  • Several new permission are added by default
  • Improved performance for handling of events for permissions
  • Portal permission if denied, bounces player away from portal NOTICE: Previous permission setup does NOT carry over, since this is a significant change in functionality!!!