Sky Archipelago v1.3.3
Curse Maven Snippet
What's new
- [Added] Village placement on islands, 3 categories (Solo, hamlet and full) allowing for smaller villages/outposts, hamlets and full fledged villages to spawn.
- [Added] Village filter for spawning of villages making it support modded villages. (Based on `village` existing in full id)
- [Added] Jigsaw structures spawning partially underground based on `start_height`
- [Added] Water based structure spawning on ocean layer *(OCEAN ENABLED ONLY, pending 1.4 for added support to floating islands)*
- [Added] New category `STRONGHOLD` to allow configuration for modded strongholds to use the island placement approach.
- [Added] Island overlapping logic in Advanced Settings
- `void` => Destroys island overlap downward, existing approach
- `overlap` => Overlap over an island keeping all terrain in tact
- `crater` => Creates a crater in the shape of the island overlapping
- [Added] Exposed category tokens to Dedicated & Singleplayer JSON configurations
- `water`, `sky`, `ground`, `underground`, `village`, `stronghold` categories available.
- Enables configuration by keyword (e.g: adding `minecraft` to `ground` would result in any `minecraft*` to spawn on the ground. `minecraft:stronghold` would spawn on the ground instead, or tries to)
- [Changed] Sky based placement migrated to v2
- [Changed] Underground based placement migrated to v2
- [Fixed] Savanna spawning with coarse dirt only, now spawning with grass. (Leftover from testing)
- [Fixed?] Chunk failing to be saved. Guard rail in place to stop it from occuring, from limited testing could not replicate, but more testing is required.
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