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Let skeletons use custom/modded bows.

Description

Skeleton Uses Custom Bow

Allows skeletons to properly use modded bows.

Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly.
This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.

Works with bows from most mods automatically.

Vanilla bows are unaffected.


Features

  • Skeletons can use most modded bows automatically
  • Uses player-style bow logic for non-vanilla bows
  • Skeletons can upgrade to better bows they pick up
  • High-tier bows stay equipped (see priority system)

Note:
Not all skeletons can pick up dropped items due to vanilla mob spawn rules.

https://minecraft.wiki/w/Geared_mobs#Picking_up_gear


Compatibility

Works automatically with most bows that extend the vanilla class:

BowItem

Some bow-like weapons that do not inherit from BowItem require explicit compatibility patches.

Currently included patches:

  • Alex's Caves — Dread Bow
  • L_Ender's Cataclysm — Cursed Bow, Wrath of the Desert

For Modpack Authors

This mod is drop-in and low-risk:

  • does not replace skeleton AI
  • does not modify projectile systems
  • does not change combat balance

It only adjusts how skeletons fire modded bows.

Bow data (datapack)

Bow behavior can be configured with datapacks:

data/<namespace>/skeleton_bow/<item>.json

Example:

{
  "priority": 10,
  "chance": 0.25,
  "min_difficulty": 1.0,
  "max_difficulty": 5.0,
  "charge_time": 20,
  "post_shot_delay": 40,
  "post_shot_delay_hard_mode": 20,
  "drop_chance": 0.05
}

Detailed explanation can be found here.

Prevent skeleton usage

Add the item tag:

skeletonusescustombow:skeleton_do_not_use

to prevent skeletons from using a bow.

Related Project

Piglins using custom crossbows: Piglin Hunt Fix