File Details
Simply Warfare - Ground War Update
- B
- Jan 11, 2024
- 1.53 MB
- 1.0K
- 1.20.1
- Forge
File Name
SimplyWarfare 1.20.1 BETA 2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- New Weapon: Battle Rifle
Full Auto
Very High Damage
8 Rounds
- New ammo mechanics:
Gunpowder can be crafted using sand and gravel
Ammo can be crafted using the Ammo Table
Carbine and Rifle rounds need to be put into a clip and then used, or if the weapon uses magazines not clips, clips have to be loaded into a magazine and then used in the gun.
After reloading, an empty clip, or empty clip and magazine will be returned to the inventory
Ammo is now super cheap, costing only 1 Gunpowder per round (no matter what round it is)
- Added Body Armor mechanics:
Armor Plates: Right Click while holding one in your hand and wearing a Ballistic Vest to refill your armor
Armor: While wearing a Ballistic Vest and having armor plates inserted, the next 5 hits you take will be reduced by 80%. After the 5 hits are taken, all damage reduction is removed. While having plates inserted you are slowed down.
Armor durability: Each vest has standard durability like vanilla armors, once it goes to zero, your vest brakes and you cannot use armor plates until you get a new vest. This can sometimes occur instantly before your armor plates give out, for example when you get hit by a grenade or artillery, this will cause your vest to break instantly and will probably leave you with very little HP. Doesn't happen with normal bullets however so your vest can take plenty of conventional hits.
Light Vest: Doesn't require plates, and has higher durability than Ballistic Vests, however only provides 20% damage reduction.
- Helmets:
Added helmets in every vanilla dye color
Can be worn for easy identification of friend from foe.
Adds some points to the vanilla armor bar
- Heavy Artillery Added
Added an Artillery Cannon
Added a Tank
Both can be crafted and have 2 seconds of a cooldown between shots. Infinite ammo for now, ammo mechanics will however be added soon.
Press Z while using the vehicle to despawn it and return it to your inventory
- Grenade changes
Grenades don't cause normal explosions now.
They have a kill radius (even when wearing armor) of 4 blocks from the center, and deal damage up to 6 blocks from the center.
After the grenade impacts there is 1,5 seconds of time before it goes off. After the explosion a bunch of particles are shot around to represent shrapnel. Dust is also kicked up from the floor. This is to make the grenade more realistic.
- Flare changes:
Airstrike now lasts roughly a minute.
After hitting the ground, 10 seconds pass, then one shell per 5 seconds will hit for roughly a minute as mentioned above.
Has same damage and radius as the basic HE Grenade. WIll be increased in the future.
- Added Rocket Launcher
Cheap to craft.
Single use.
Works like the new Grenades with added standard explosion that can take out walls.
Getting a direct hit with the rocket launcher on a person instantly kills them.
Fast projectile speed.
- Added new blocks:
Tank Blockade:
1,5 blocks height, prevents tanks and vehicles from going over it
Barbed Wire:
Deals 4 HP damage per second while inside of it
- Removed camo helmets
- Reskinned guns back into the classic brown wooden color instead of the polymer black.
- Changed sounds of certain guns
THE UPDATE MIGHT CAUSE AUDIO GLITCHES SOMETIMES

