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Assigns mobs a level based on distance from (0,0). Increases stats based on it.

Description

Assigns mobs a level based on distance from (0, 0), by default this is every 100 blocks distance. It then increases the health and attack of mobs based on the following formula:

(Base + Flat * (level - 1)) * (1 + Rate * (level - 1))

The values for Base, Flat, and Rate are all configurable and the defaults are 20 (Base), 2 (Flat), and 0.0075 (Rate). 

 

The mod also adds an overlay showing the mob's level and health: