Simple Logistics

An automation mod focused on simplicity and performance, redefining the way you transport items and gather resources. Compatible with Create.

File Details

simplelogistics-1.21.1-1.2.1

  • R
  • Jul 5, 2026
  • 1.48 MB
  • 24
  • 1.21.1
  • NeoForge

File Name

simplelogistics-1.21.1-1.2.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:simple-logistics-1492223:8373998"
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1.2.1 Changelog

Optimization

  • Pathfinding Overhaul: Moved the pipe pathfinding logic to a secondary thread to prevent TPS drops in large networks. The pathfinding algorithm was also improved to support much larger routes.
  • Networking & Rendering: Completely rewrote the item networking and rendering systems for pipes. Vastly improved client-side performance when multiple items are moving simultaneously by optimizing network packet handling and centralizing rendering.
  • Render Distance: Pipe item rendering no longer depends on the pipe's BlockEntityRenderer (BER). This allows items to be visible from much greater distances while also greatly improving rendering performance.
  • Network Assembly: Significantly improved performance when connecting large pipe networks or placing many pipes at once using commands.

Changes

Pipes:

  • The speed of each pipe tier can now be modified via the configuration file.
  • Adjusted the default pipe speeds to make upgrading to higher tiers feel more rewarding. Overall, pipes are generally faster now.
  • Improved client-side prediction to ensure smoother item movement inside pipes, even at high speeds or under high latency.

General:

  • Improved various UI details and overall polish.

Fixes

  • Fixed a severe error that prevented the mod from loading in a dedicated server environment.
  • Fixed an issue where items could move out of pipes under extreme lag conditions.
  • Fixed a bug where loading distant chunks containing connected pipes would fail to immediately update pipe destinations, preventing items from being sent.
  • Fixed a visual bug that caused moving items to rubberband or jump back and forth inside the pipes.
  • Fixed a visual glitch where items traveling in fast pipes would not be visible right as they exited the starting point of the pipe.
  • Fixed an inconsistency where certain filter attributes would reject items with different NBT data even when exact matching wasn't required.
  • Fixed a visual bug where Radars could appear powered off while they were actually active and functioning.

Note: If you're updating from the previous version, any items that were traveling through pipes when the world was last saved will not be preserved due to the structural changes introduced in this update. Some of these items may instead appear dropped in the world after loading.