Simple Logistics

An automation mod focused on simplicity and performance, redefining the way you transport items and gather resources. Compatible with Create.

File Details

simplelogistics-1.21.1-1.2.0

  • R
  • May 28, 2026
  • 1.45 MB
  • 211
  • 1.21.1
  • NeoForge

File Name

simplelogistics-1.21.1-1.2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:simple-logistics-1492223:8158187"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.2.0 Changelog

 

New Features

Radar:

  • A new block that allows you to load chunks ranging from a 1x1 up to a 9x9 chunk area.
  • Features a UI where you can toggle it on/off, change its name, and modify the loaded area size.
  • Includes an integrated map that previews the area to be loaded and displays nearby Surface Ores within an 11x11 chunk radius.
  • Works flawlessly inside Sable sublevels and Create contraptions, allowing you to load chunks while moving and remotely view your vehicles/contraptions using the Radar Monitor. Automatically loads all chunks currently used by the contraption/sublevel's area.
  • Server admins can configure a chunk loading limit per player. If a player's radars exceed this limit, all their radars will automatically power down until the range is reduced or radars are removed. By default, the chunk limit is infinite. This chunk limit is shared among players in the same group.

Radar Monitor:

  • A new block that lets you remotely view all radars placed by you or your group, regardless of distance.
  • Allows you to access and configure each radar's menu remotely.
  • Includes a "Remote View" mode, enabling you to see the world from the radar's point of view.

Group System:

  • Added a group system where you can create or join a group with other players.
  • Allows group members to access your "owned" blocks (Radars, Radar Monitors, and Turrets).
  • Players in the same group can see both their own radars and their group members' radars in their monitors.
  • Turrets can now be configured to be hostile against players outside of the owner's group.

Speed Upgrades:

  • Added speed upgrades that can be placed in both the Autocrafter and the Drill.
  • These apply a multiplier to the machine's operation speed.
  • You can insert up to 2 speed upgrades per machine.

 

Compatibility

  • Jade: You can now see the amount of remaining ores inside a Surface Ore block by looking at it. You can also see the configured filters when looking at filtered pipe faces.
  • Xaero's World Map: Radars belonging to you or your group are now visible on Xaero's World Map. Additionally, hovering your cursor over a Surface Ore on the map will now display the ore type and the amount of minerals available in the vein.
  • Create: Added new recipes for the Autocrafter (detailed below), and Radars now work perfectly on moving contraptions.
  • Sable: All blocks from this mod should now work seamlessly on Sable sublevels, including radars, pipes, turrets, etc.
  • Farmer's Delight: You can now automate cooking or cutting recipes in the Autocrafter by simply placing a Cutting Board or Stove inside. The Autocrafter knows how to use knives and will apply durability damage after each craft.
  • Sodium: Taking advantage of Sodium's superior lighting engine, Surface Ores now look much more natural and better lit when Sodium is installed.

 

Changes

Pipes:

  • Completely redesigned the internal pipe code. They no longer function as individual blocks in the world, but rather as a global pipe graph. The server now always knows where pipes are, even if the chunks are unloaded.
  • Massive performance improvements. Items traveling through pipes can now move through unloaded chunks as long as the origin and destination are loaded!
  • Implemented client-side prediction for item movement inside pipes, making item rendering smoother than ever and completely eliminating visual stuttering.
  • Improved pipe connection logic. Pipes will no longer stubbornly refuse to connect when placing another pipe or inventory next to them.
  • Items inside pipes are now smarter: if they encounter a missing pipe on their path, they will actively search for an alternative route before deciding to pop off into the world.
  • Pipes now rotate correctly when moved on Create contraptions.
  • Pipes now work perfectly with Create Schematics, remembering their configurations and filters.
  • The copy/paste tool now copies the distribution mode.
  • Pipes can now be upgraded directly by clicking them with ingots.
  • Insertion pipes will stop accepting incoming items when powered by Redstone.
  • Fixed weird Round Robin (RR) behavior: previously, if a pipe sent different items to different destinations, the RR cycle was shared across different item types, causing erratic distribution and skipped destinations. Pipes now apply RR per individual item type, resulting in perfectly even and predictable distribution.

Autocrafter:

  • Removed specific custom upgrades for the Autocrafter. It now directly uses standard workstations as upgrades (e.g., instead of a "Stove Upgrade" item, you just insert a Farmer's Delight Stove).
  • Now properly returns leftover items from ingredients (like empty buckets).
  • Can now use tools as ingredients, consuming their durability instead of consuming the item outright.
  • Now outputs all recipe results, including byproducts.
  • Farmer's Delight "cutting" recipes now require a Cutting Board to be placed in the Autocrafter.
  • You can now view upgrade recipes even if the required upgrade isn't installed. The Autocrafter will show a "requires upgrade" status and display exactly what is needed.
  • The recipe swap button now features a small menu to clearly show which recipe variant is being selected.
  • Added support for Create recipes: CRUSHING, MILLING, SPLASHING, HAUNTING, SANDPAPER_POLISHING, COMPACTING, and MIXING (Mixing is only supported if the recipe does not require heat or fluids. Fluid processing and Blaze Burner support may be added in the future).
  • Autocrafters now work with Create Schematics. They remember their configured recipe and will request the necessary upgrades in the Schematicannon checklist.
  • You can use the Wrench (in split mode) to flip the hologram preview on the front of the Autocrafter, or toggle it on/off entirely.

Turret:

  • Create Aeronautics compatibility: The turret now functions correctly inside Sable sublevels.
  • Predictive Aiming: The turret now calculates bullet velocity and target velocity to accurately hit moving targets.
  • Vastly improved general aiming logic. It is much more precise and will no longer get stuck endlessly shooting at blocks when trying to hit a mob.
  • Friendly fire prevention: The turret will now actively avoid shooting if the owner, group members, or group pets (dogs, cats, horses) are in the line of fire.
  • Added a "Hostile to Players" mode. If enabled, the turret will shoot at any player who is not in the owner's group.

Drill:

  • Renamed from "Small Drill" to "Drill".
  • Can now output items from the top (it will no longer get blocked if a block is placed directly above it).
  • Now features 2 upgrade slots and accepts Speed Upgrades.
  • Now displays the exact amount of available minerals in the surrounding area.

Pipe Wrench:

  • The Pipe Wrench now features 3 modes (Hold ALT to swap between them):
  • Default Mode: Functions as it did before (cutting or adding connections between pipes).
  • Place Mode: Automatically places a line of pipes from Point A to Point B (requires pipes in your inventory). Right-click the origin, then right-click the destination to place. Shift + Right-click to cancel the selection. The origin defaults to extracting, and the destination defaults to inserting.
  • Delete Mode: Right-click a start point and an end point to instantly delete all logistics blocks in that area and deposit them directly into your inventory.

 

Optimization

A massive overhaul of internal systems was performed to heavily improve the mod's overall performance.

 

Breaking Changes

Due to the massive infrastructural code changes, updating an old world to this version may result in broken or lost features from the previous version. Confirmed data loss includes:

  • Traveling Items: Any items that were actively traveling inside pipes when the world was last saved/closed will be lost.
  • Autocrafter Upgrades: Because the custom Autocrafter upgrade items were completely removed from the mod, any of these upgrades currently sitting inside an Autocrafter will vanish.

 

Fixes

  • Fixed Surface Ores being invisible on minimaps/world maps.
  • Fixed Surface Ores rendering completely black when Sodium is installed.
  • Fixed Surface Ores having a bugged base block.
  • Fixed Surface Ores displaying a mineral color that didn't match the actual underlying ore block.