promotional bannermobile promotional banner

Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
Back to Files

SiliconAgeBeta-0.2.0.jar

File nameSiliconAgeBeta-0.2.0.jar
Uploader
Cani2223322Cani2223322
Uploaded
Oct 9, 2026
Downloads
27
Size
5.3 MB
Mod Loaders
Forge
File ID
9111566
Type
B
Beta
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:9111566")

Learn more about Curse Maven

What's new

⚠️ Beta. The mod's main content is in; what follows is polishing and bug fixing. Back up your world before updating.

Requirements: Minecraft 1.7.10, Forge 10.13.4.1614 (or newer for 1.7.10), Java 8. IndustrialCraft 2 Experimental (2.2.828+) is optional (one energy network). Replaces SiliconAgeBeta-0.1.10.jar: remove the old jar from mods. 0.1.10 worlds open as they are.

⚠️ Balance changes

  • Gas turbine burns 2 mB of hydrogen a tick instead of 20 (64 EU per mB).
  • Tokamak XV: stability = recovery minus the overclock penalty (holds with 1-2 Overclockers, falls with 3-4); without deuterium it no longer idles for free - helium is still burnt; the blanket wears by power; a burning XV that is broken goes out and needs a new ignition.
  • Ore processing: the washer (15%) and centrifuge (10%) sometimes give an extra dust - about 2.5 ingots per ore instead of 2.
  • Exo dash in the air - once per landing; the tank extension fits only generators with tanks; the quality module only machines with a scrap chance.
  • Singular station: the first chestplate branch is free; cancelling a conversion gives the cores back with half the counted charge.

New

Site and updates

  • The mod's site in the chat: on every world or server join the chat (yours only) tells about silicon-age.site - what's there - with [Open the site] [Guides] [Handbook] links. Off in the config: site.message = false.
  • Update check: once a game session the mod asks the site (silicon-age.site/version.json) for the latest version and, when a newer one is out, says "Version … is out [Download] [What's new]" in the chat with up to three points of what's new in the player's language; on a dedicated server - to operators as they log in and in the log. Silent without a network, never holds the game up. Config: updates.check, updates.channel (beta / stable), updates.url.

Improvements from the audit (134 items)

  • Balance: the gas turbine burns 2 mB of hydrogen a tick; Tokamak XV stability is recovery minus the overclock penalty, without deuterium it still burns helium, the blanket wears by power, a burning XV that is broken goes out; liquid-fuel generators burn the tank to the end; the washer (15%) and centrifuge (10%) sometimes give an extra dust - about 2.5 ingots per ore; quarry Fortune works on block-dropping ores too; by-product metals (germanium, indium, zinc, palladium) got recipes; the first chestplate branch is free; the Exo air dash is once per landing.
  • New config options: section energy (machine explosions, blast power, block damage), bridge (on/off, cross-dimension, cost multiplier), singular (EU, gas, time and score multipliers), fieldClaimCheck, ic2CableCurrentLimit; client-only options are no longer overwritten by the server.
  • Claims and multiplayer: the quarry, field generator nodes, wireless blocks and the converter can be broken only by their owner (and ops); a "No mechanisms" switch for fields; fields protect animals and frames from strangers' arrows; a field can't be laid over another one, even switched off; bridges check other mods' claims over the whole vortex, strangers can't touch a public bridge's power, tanks and bookmarks; repeated consent requests after Decline are blocked for 5 minutes; the charge pad can charge only its owner and team; the Sh1 scanner hides chests in others' claims; the quarry owner is kept by UUID.
  • Kept on dismantling and crafting: generators keep their upgrades, storage keeps its modes and outputs, machines keep the battery mode and Preheat, the Singular reactor its feed mode, the bridge controller its name and id; crafting around a block carries energy, tanks and settings; worn drill heads fit the next recipe; cells leave buckets.
  • Interface and tooltips: "what for" and "made in" (Ctrl) tooltips for simple items, chips, modules, the lead suit and limestone; a HUD for the Singular blade's charges; "Brought up" and "Drain" on the Exo rig; "not scanned" on the scan map; WAILA for the quarry, field and conduit bundle; "Receiving" status for receivers; a compact handbook on small screens, recipe search ignoring ё/е; the armour screen closes with K; armour keys work while sprinting and sneaking.
  • Performance: the puller and pipes back off when there is nothing to move; the energy net rebuilds only in its own dimension; the bridge preview looks for a place within 6 blocks; the Singular powers queue is capped at 8 presses.

Bugs fixed - a full check of the mod, 94 bugs

  • Crashes and dupes: double-clicking a module while the converter's module was locked crashed the game; modules added to a stack weren't recounted (tier desync, explosion risk); right-clicking an ownerless field generator broke the client's chat; armour actions ran outside the server thread.
  • Claims and protection: the Tokamak XV and Singular reactor screens no longer open inside someone else's private field; the Singular suit's Black Hole and Grab, energy weapons, the wrench's rotate mode, conduit bundle parts and the bridge screen respect other fields and other mods' claims; with overlapping private zones every field counts, not a random one; moving a field generator or the Link Module no longer lays a private zone over a claim; on online-mode servers the owner is no longer a stranger in their own claim.
  • Bridge: the place check at most once a second (no chunk loading); the Fetch-a-friend preview no longer leaks player coordinates; moving the far end checks consent and distance; calibration resets only when the ring changes; the Space bridge keeps the controller's chunk loaded; no portal below the collapse threshold; no vortex cells in grass or flowers; wrench dismantling keeps wear and cooldown; the energy port buffer and capacitor charge survive breaking, blasts and stone pickaxes; coils go dark, the ring cooler keeps no helium debt; a point from another dimension is refused for a Ground bridge.
  • Machines and generators: an overclocker inserted mid-operation no longer finishes it at once; machineSpeed < 1 no longer inflates EU/t; ignition charge and tank fluids survive a restart; neighbour polling no longer loads chunks; the battery in the Tokamak XV charges; generators no longer cut fuel above the tank size; smelters no longer mix up results after a world switch; an overvoltage blast no longer burns the block's contents.
  • Quarry: the liquid guard knows what the pump will take; no crawling over water with a full tank; Silence mutes the drill and beam; head repair works on a stopped quarry; the "blocked by a zone" status shows; lit redstone ore counts as ore; the cursor is checked against the area after a reload.
  • Armour and tools: fall damping needs gas for the whole fall; breathing in Galacticraft space costs EU; the Quantum set discount is off while overheated; absorption respects its cost; no argon drain when the shield already stops lava; the drill's replace no longer turns placed blocks "natural"; scythe and chain cut no longer reset the targets' immunity; silk touch on the clicked redstone ore gives the ore; the laser doesn't heat the drill with no target; the quantum wrench pastes only fitting modules and no longer takes a second block.
  • Other: krypton can now be made - the Air Separator with water gives liquid helium and krypton; client sound settings work on servers; the client decides itself whether to check for updates; network overview, HUD (radiation, drill panel, ready-to-upgrade), ore tooltips (dimensions from the config) and the generators' NEI fixed; the handbook on field targets corrected.

This mod has no additional files