SiliconAgeAlpha-0.1.5.jar
Curse Maven Snippet
What's new
New
Tokamak XV - an XV multiblock
- Tokamak XV - a generator of its own, 65,536 EU/t (XV). Recipe: 4 Nb3Sn coils, 2 Exo cables, 2 fusion cores and a tokamak in the centre.
- It works only inside a 7x7x3 build: 24 tokamak coils round it, a wall and a cap/floor of lead or lead glass.
- Ports in the wall: up to 4 of the mod's tanks (liquid helium, hydrogen, argon, deuterium - the reactor takes what it needs) and 1-2 energy storages IV+ (all the output goes there; the ignition charge comes from them too).
- Plasma stability: falls without helium, with the build broken, from overdrive and overheating. Below 10% argon puts the plasma out safely; without argon - a breakdown: coils thrown out and a radiation burst. Chat warnings.
- Its own large screen: a plasma thermometer, a minute of stability, a pre-ignition checklist (with the missing blocks' coordinates), the build by layer with labelled ports, tank gauges like the machines' (sized by the tanks in the wall, a cross when there is none, a tank remembers its gas), filling/draining arrows, the storages' charge and time to full, a summary, upgrade slots in the status row.
- The screen opens with a click on the build's wall, glass or coil. The plain tokamak is again just a ring of 8 coils.
Wireless energy
- Transmitter and receiver LV-XV: linked with a link card, range 16-512 blocks (XV - the whole dimension), loss 1% per 8-32 blocks, a particle beam, pause and unlink from the screen.
- Quantum translator (XV): up to 32,768 EU/t lossless into any dimension through a pair of entangled crystal halves; keeps its chunks loaded.
Radiation
- RTGs and running reactors emit it; lead, lead glass, water and stone shield. The dose builds up: nausea, weakness, slowness, wither, harm.
- Protection: lead blocks and glass, the lead casing for reactors, the lead suit, the radiation shield of the armour (Quantum 75%, Exo 100%) and of the field generator, a dosimeter, a radioprotector, a decontamination shower.
Machines and production
- Electric Furnace (LV) and Induction Furnace (MV): smelt everything without fuel; the induction one takes two items at once, heats up to x3, keep-warm; smelting XP is stored in the furnace. Their own NEI pages.
- Water electrolysis (hydrogen and oxygen) and heavy water → deuterium for the fusion reactors.
- 22 metal blocks from the mod's ingots: 9 ingots ↔ a block, a beacon base, ore dictionary.
The handbook - an illustrated book
- A first page of 10 chapter tiles, bookmarks and the "first steps" progress.
- 135 articles: item icons (click - the article, right-click - the NEI recipe), crafting grids, machine recipes with fluids and chances, ore routes as pictures, ore cards with a height bar, tables, multiblocks layer by layer, pictures.
- Search across the book and the recipes, Back, bookmarks.
- The G key over an item in any inventory (or with it in hand) opens its article.
- 9 first steps in the Introduction with ticks - set by themselves once the item turns up in the inventory.
Other
- Sounds for working machines and generators, power switch clicks; a "sounds" section in the config.
- Balance settings in the config: machine speed and energy, capacities, the armour's damage cost, field upkeep, quarry speed, wireless range and loss.
- WAILA for the new blocks: wireless links, the quantum translator, the shower, radiation.
- Item tooltips in one scheme: a summary at once, details with Shift, how to use with Ctrl.
- Wrench, Dismantle mode: takes the wireless blocks with their energy and link, cables and pipes one part at a time.
- A mod icon.
Fixed
Three bug checks, more than 60 bugs fixed in all. The main ones:
- Tokamak XV: with its buffer full it used no helium and lost no stability (it could never break down); a picked-up and replaced reactor lost its heat, stability and lighting lock; off/on skipped the overheat cool-down; after a stop or a breakdown it lit itself again; the ignition charge came in under a redstone stop.
- Machines: an over-full tank..
This mod has no additional files

