Silent's Power Scale

A successor to Scaling Health. Adds a new difficulty system. Both mobs and players can gain attribute bonuses, such as extra health.

File Details

power-scale-1.21.1-neoforge-0.1.4.jar

  • B
  • Dec 22, 2024
  • 544.86 KB
  • 277
  • 1.21.1+1
  • NeoForge

File Name

power-scale-1.21.1-neoforge-0.1.4.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:silents-power-scale-1155398:6014896"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[1.21.1-0.1.4] - 2024-12-22

Added

  • Two config options to set a drop chance for crystals from hostile mobs, including a base chance and looting bonus. While this is far from a total substitute for editing the loot table with a data pack, it does allow for some quick and easy customization.
  • A config option to set a cooldown time for crystal drops. Whenever a crystal drops, a cooldown timer is attached to the player. Random crystal drops are blocked while the cooldown timer is active, but guaranteed drops (like those from bosses) are still possible.
  • New custom list to mob_scaling object in scaling attributes, which allows a scaling expression to be set for mobs in a given tag. Only a single tag is accepted currently; no entity IDs. See the new "Example" data pack under optional_data_packs on GitHub for a full example file.
    "custom": [
    {
      "entity_tag": "minecraft:skeletons",
      "expression": "base_value * 0.5 * FLOOR((level - 26) / 25)"
      }
    ]