The Siege Overhaul v4.2.1 beta - Claimed Camp Footholds
Curse Maven Snippet
What's new
4.2.1 beta - Claimed Camp Footholds
Fix failed camp searches that nevertheless announced a camp and advanced preparation. Scouts now search roughly 160-544 blocks from the core, loading one candidate neighborhood at a time with expiring chunk tickets. Keep the core and established camp active while the defending faction is online. Tickets expire after five seconds without refresh and are released at siege end; no permanent force-loaded claims or synchronous terrain generation.
Preparation and assault wait until a real camp exists. Previously failed 4.2.0 camps retry automatically. Successful native 25-chunk Recruits claim registration precedes camp construction; supplied builders, siege engines and guards initialize there before the full preparation countdown starts. Existing camp crews are not duplicated. Claim spacing, other players' land and world borders remain respected.
Ordinary tall grass and flowers no longer cause an otherwise suitable camp site to fail. Water, crops, structures and steep terrain remain protected. Search state survives restart. Logs and chat show actual scouting/claim status; camp claims are named for their attacking faction and coordinates are announced after success. Native Recruits map fog-of-war still applies.
Includes 4.2.0 faction/rank armor trims, back banners, core claim conquest and timed recapture. Minecraft 1.20.1 Forge, Java 17. REQUIRED: Villager Recruits 1.15.2+, Villager Workers 2 2.0.3+, Small Ships and Siege Weapons on server and clients. Install matching Siege Overhaul versions.
Validation: clean Java 17 build and all 76 tests passed, zero failures or skips. No interactive Minecraft playtest; published as beta.
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