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A mod introducing a new dimension consumed by sculk, and all of the things it has corrupted.

Description

shrouded_logo_adjusted


Note: This mod is in early development. The Shroud dimension is not yet fully developed, but should have enough content at this point for a reasonably satisfactory gameplay experience. Certain updates may break saves during this development period. Please read the patch notes prior to updating; I will try to mention if anything save breaking is included.

Overview

Shrouded adds a new corrupted dimension, filled with custom biomes, world generation features, mobs and more! It's loosely inspired by the Adrian Tchaikovsky novel 'Shroud', expressed through the closest thing Minecraft has to that dark, alien world, which is sculk.

Dimension

This mod adds a dimension called Shroud, which can be accessed through the portal structure in an Ancient City. Simply take an echo shard, right-click anywhere within the pre-existing frame, and you will experience a portal being ripped open between the Overworld and Shroud.

Note: Ensure any sculk veins are cleared from within the portal frame, otherwise it will not light.

This mod also adds a dimension called 'Limbo' which is only accessible through commands. Currently, it serves as a testing ground for a proceduraly generated backrooms-esque dungeon. No content is yet tied to it however.

ancient_city_portal_1

 

Biomes and Mobs

There are a variety of biomes in Shroud. Within them, you will find custom trees, plants, world gen features, and lots and lots of sculk. You will also find Shroud's custom entities; observe them for a while and you may see something creepy. And take care, for they have similar senses to the Warden.

shroud_mobs_1

 

Materials & Items

At present, you will find one custom ore in Shroud called 'Eventide'. This can be processed and crafted into weapons, tools and armor which are slightly better than netherite. There are also a variety of blocks, vegetation, items and unique artifacts to find and acquire.

 

Ritual Crafting

Ritual crafting is fairly straightforward and consists of two parts: the corrupted reliquary in the center which accepts items via right-click, hopper/pipe, or by having them dropped on top, and the binding pedestal(s) placed anywhere within 7 (horizontal) blocks which will trap any living mob lured onto or placed atop them.

Once the necessary mobs and items are in place, take a stone axe (temporary item to be replaced in future updates) and right-click the corrupted reliquary. This will initiate the ritual which will consume the items and drain a set amount of health from the entities trapped upon the pedestals. Afterwards, the resulting item will be dropped near the corrupted reliquary, or placed in a chest if present on any side of (or below) the reliquary.

Rudimentary JEI support is included in the intial release, and will display which items, mobs, and health cost from said mobs are required for the successful completion of the ritual. An in-game guide will come in future updates, as well as custom textures for the reliquary and pedestals.

KubeJS support is included as of version 0.6.0 for ritual crafting recipes. You can see an example of how to structure it in the spoiler below.

shroud_ritual_2

 

KubeJS Support

See the snippet below for an example of how to create a new ritual crafting recipe via KubeJS server events:

ServerEvents.recipes(event => {
// Adds a sample ritual recipe
event.custom({
type: "shroud:ritual",
items: [
{ item: "minecraft:nether_star", count: 1 },
{ item: "minecraft:amethyst_shard", count: 4 },
{ item: "minecraft:netherite_block", count: 1 }
],
mobs: [
{ entity: "minecraft:zombie", count: 4 }
],
mob_damage: 3.0,
duration_seconds: 10,
output: {
item: "minecraft:oak_fence",
count: 1
}
})
.id("kubejs:ritual/test_ritual_1")
})

Please feel free to leave feedback and/or bug reports in the comments here on CurseForge.

GECKOLIB REQUIRED