ShrapnelExplosionsMod-2.0.3-1.20.1.jar
Curse Maven Snippet
What's new
V2.0.3
Added:
- New "Smart" Raycasting Trajectory Logic: Fragments now use a dynamic raycasting system to determine the most realistic flight path.
- New Configuration Options:
shrapnelSpread(Horizontal Spread Replacement): Controls the cone-shaped deviation of fragments.maxDebrisParticles: Sets the number of block-dust particles spawned by flying debris. Lowering this can significantly boost FPS during massive chain explosions.
Fixed & Optimized:
- Replaced heavy vanilla
renderSingleBlockcalls with directBakedModelvertex consumption, bypassing redundant BlockEntity and Fluid checks. - Primary Shrapnel Optimization
- Fixed FPS drops when breaking massive amounts of Ice or Glass. Debris now uses a "Quiet Destruction" method that bypasses the vanilla 150-particle-per-block hardcoded limit.
Removed:
- horizontalSpread (replaced by the improved
shrapnelSpreadcone logic). - verticalBias
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