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Shrapnel Explosions Overhaul

The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.

File Details

ShrapnelExplosionsMod-2.0.3-1.20.1.jar

  • R
  • Mar 15, 2026
  • 729.05 KB
  • 240
  • 1.20.1
  • Forge

File Name

ShrapnelExplosionsMod-2.0.3-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shrapnelexplosions-1464716:7760744")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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V2.0.3

Added:

  • New "Smart" Raycasting Trajectory Logic: Fragments now use a dynamic raycasting system to determine the most realistic flight path.
  • New Configuration Options:
    • shrapnelSpread (Horizontal Spread Replacement): Controls the cone-shaped deviation of fragments.
    • maxDebrisParticles: Sets the number of block-dust particles spawned by flying debris. Lowering this can significantly boost FPS during massive chain explosions.

Fixed & Optimized:

  • Replaced heavy vanilla renderSingleBlock calls with direct BakedModel vertex consumption, bypassing redundant BlockEntity and Fluid checks.
  • Primary Shrapnel Optimization
  • Fixed FPS drops when breaking massive amounts of Ice or Glass. Debris now uses a "Quiet Destruction" method that bypasses the vanilla 150-particle-per-block hardcoded limit.

Removed:

  • horizontalSpread (replaced by the improved shrapnelSpread cone logic).
  • verticalBias