File Details
V1.4: To Forest of Giant Trees
- R
- Dec 25, 2021
- 1.24 MB
- 996
- 1.16.5
- Forge
File Name
ShingekinoKyojinTitans1165v1.4.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Shingeki no Kyojin - Titans v1.4 Full Changelog (probably, read note at the bottom):
Changes - Added:
Nape System: All Titans (Except for 3 meter (they're too small)) have now a nape and the only way to kill them it by attacking the nape.
--Napes are harder to spot, because they're inside the neck area
--Go in creative and fly inside a Titans head to see it in that way you'll get familiar with it.
--Napes come with it's own 3d model (In that way, you can easily spot it)
Abnormal Titan: Crawling Titan - New abnormal Titan that looks like it's crawling
--Abit faster than the rest
--will be the based for Cart Titan
Biome: Forest of Giant Trees - Large trees that's a bit bigger than the Colossal Titan
--Biome spawn chance is set to 20
--Iceburst stone are only found underneath this Biome
--NOTE: Adding new biome to ongoing worlds can result of the chunks mismatching.
Items: Iceburst Stone, Iceburst Crystal, Ultrahard Steel, Gas Canister, Ultrahard Steel Blade
--Iceburst Stone: Special ore that can only be mined underneath a forest of giant trees biome.
--Iceburst Crystal: Special resources that can be made from smelting Iceburst Stone.
--Ultrahard Steel: Special ingot that can only be made by blasting an Iceburst Crystal.
--Gas Canister: Special Item that is part of the main requirment for making Simple ODMG Gear and is made from crafting using 6 Iron ingot, 2 Iceburst Crystal and 1 iron nugget. (Recipe on Screenshot)
--Ultrahard Steel Blade: Special weapon for faster Titan killing. (Comes with simple dual wield mechanic (Only applies when attackiing Titans!) so make sure to dual wield it!)
Simple ODM Gear - My own take on the 3d Manuever Gear but without the grapping hook mechanic
--Before you complain that it's not realistic in anyway, pls read the actual wiki about the ODM Gear, the propellant basically just launches the user, the reason why on the anime, they can control it and move better is by the help of the grapping hook mechanic. But because i dont have any grapping hook mechanic, you'll just get launched on the area you're looking at.
--It's similar to a dash but alows abit of flying. To move upward, look a bit high.
--I'll try to tweak it on a later patch to make it more good.
--Grappling mechanic is still planned, I'm just looking for info on how to properly implement it without stealing from old mods. (Like some modders do, shame.)
--You'll need 3 Ultrahard Steel, 2 Gas Canister and 3 Leather (Optional: 1 leather pants for alt version with pants model) to craft this. Photo will be provided, pls see screenshots.
--Has 100 uses, after that, it gets destroyed but can be repaired/refill using Gas Canisters.
--CANNOT BE USED ABOVE Y+128
Friendly Mob:
Anti-Titan Artillery - Similar to a cannon but decent attack speed and extremely powerful.
--High Attack Range (128 blocks)
--Very High Damage (Will kill any generic titan with 1 shot and will kill an Armored with 3-4 or 5 shots.)
--Decent Accuracy (It will most likely hit anything it attacks)
--Explosive Ammo (Explodes on Impact and deals damage on 2x2 area)
--Fast Firing Speed (Fires every 7s ))
--Expensive: Total crafting cost: 12 Ultrahard Steel Ingot, 6 Iron Ingot, and 3 Iron Block
--To craft: you need 3 main item: Anti Titan Artillery Barrel, Anti Titan Artillery Gun, and Anti Titan Artillery Platform (Recipe will be provided on Images/Screenshots)
--To Destroy: Right click on it (It will drop all 3 main item to craft it back again.)
--Custom Model made with Blockbench by yours truly. (Based on German Flak 88)
Changes - Others:
Cannons: lowered attack range from 128 to 64, increase accuracy by ALOT
Titan Bodies: 7+meter and bosses titan can no longer survive without a nape, spawning them via /summon will turn them to steam, to properly spawn them via commands, use the one with "nape" word on it.
Fixes - Models: All Titan model height redone. (1.3 and lower Titan is much bigger than their designated size. 1 block = 1 meter, steve is 1.8 blocks high. as of v1.4, a 3M titan is now 3 blocks high)
Fixes - Mob: Colossal Titan TPS lag caused by a double ;
Fixes - Scripts: Redone some procedure scripts to make them less clutter and optimized. (Some said it should reduce possible tps lag when calling them)
Note at the bottom: I've probably forgot some changes as I've made this changelog AFTER i finish making the update lol

