File Details
shine-2.0.0+1.21.11.jar
- R
- May 21, 2026
- 390.69 KB
- 1.3K
- 1.21.11
- Fabric
File Name
shine-2.0.0.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Shine 2.0.0
A major update for Fabric 1.21.11 that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.
New Features
- Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
- Added a preset hub with All Features Enabled and Bloom Only modes
- Added preset import and export support for saving complete Shine setups
- Added rim lighting with Off, Exclude Plants, and All Edges modes
- Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
- Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
- Added custom shading controls for blocks, clouds, and entities
- Added bloom support for entity textures and particles, not just blocks and fluids
- Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
- Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading
Improvements
- Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
- Removed the required YACL dependency
- Added separate editor tabs for Blocks, Entities, and Particles
- Added distance stability to reduce shimmer on small or distant bloom sources
- Increased bloom tuning range with a fourth blur pass and updated radius handling
- Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
- Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink
Blocks & Fluids
- Added linked handling for flowing and still fluids
- Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources
Compatibility
- Added Voxy compatibility so distant terrain is excluded from bloom capture
- Added Chunks Fade In compatibility for Sodium terrain shaders
Migration
- Existing Shine 1.x configs are detected and migrated into the new setup
- Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
- Added a first-run upgrade notice that points returning users toward the new settings
- Migrated legacy bloom.json configs into Shine.json
- Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
- Added new config files for masks, rim light, colored lighting, shading, migration state, and presets
Bug Fixes
- Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
- Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
- Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
- Improved render cleanup so bloom and rim light draw buffers are restored after capture
- Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes