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SHC: PVZ ZenGarden

Utility Mod with a Plants vs Zombies Thematic!

File Details

pvz_zengarden-1.8.0.jar

  • B
  • Apr 15, 2026
  • 2.93 MB
  • 129
  • 1.20.1
  • Forge

File Name

pvz_zengarden-1.8.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shc-pvz-zengarden-1014131:7931101")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes:

-All the plants that were obtained by natural growth now will grow by using a water can.
-Rolling Tall-Nuts deals 20 damage (before was 16).
-Sunflowers now can grow by using a water can instead of bone meal (you can still use bone meal).
-New Wall-Nuts & tall nuts particles when they get hurt.
-Slight changes to the Zombie dummy model.
-Plantern got new textures.
-Verdant reach enchantment got renamed to "Gardener's grace".
-Wondering traders now sell you 2 ghost peppers instead of 1.

Added:

-Crops that are planted over watered farmlands can grow faster.
-Players can collect sprouts by doing right click while holding a flower pot.
-Players can pet block plants.
-planterns & potato mines have more blinking animations.
-Wall-Nuts & Tall-nuts got new particles when they break.
-Lawn mowers: currently only available at in creative mode for you to test it out.

-New utility plants: Twin Sunflower & Pea Pod.
-New Combat plants: Cabbage-Pult, Kernel-Pult, Melon-Pult, Winter Melon & Pepper-pult
-New Support plant: Aloe.
-Reworked Plants: Sunflower & Sun shroom.

New/Reworked Plants explained:

Sunflower:
-It's a utility plant now.
-Sleep & stop producing suns when its not exposed to natural sunlight.
-can be polinazed by bees.
-After been polinazed, it can activate it's plant food ability.
-Use shears to cancel its sun production (in case you want them as decorative blocks).
-Use bone meal to reactivate it's sun production.

Sun Shroom:
-It's a utility plant now.
-Sleep & stop producing suns when its exposed to light (light above 8=sleep).
-It will never fall sleep if it's planted on podzol, mycelium, or nylium.
-Have 3 different growth stages: Small, big & giant.
-Produce different amouts of suns depending on the stage it's in.
(Small: 1 small sun. Big: 1 big sun. Giant: 1 big sun & 2 small suns)
-You can preserve the different growth stages when collecting it.
-You can use fertilizers to accelerate it's growth (around 5 stacks to fully grow).
-Use shears to cancel its natural growth & sun production (in case you want them as decorative blocks).
-Use bone meal to reactivate it's growth & sun production.
-Can't be placed on flower pots.

Twin Sunflower:
-Can be selled by crazy villagers.
-Produce double the amount of suns as normal sunflowers.
-Sleep & stop producing suns when its not exposed to natural sunlight.
-can be polinazed by bees.
-After been polinazed it can activate it's plant food ability.
-Use shears to cancel its sun production (in case you want them as decorative blocks).
-Use bone meal to reactivate it's sun production.

Aloe:
-Can be selled by crazy villagers (max tier).
-Charges a drop of healing sap over time.
-will throw its drop of sap to heal all plants in a small area.
-Don't gonna use its healing sap unless there's at least one plant hurt around.

Cabbagge-Pult:
-Can be obtained by using bugspray on a reddish sapling (stage 1)
-Attack at the same speed as a Peashooter.
-Its design it's a mixture between the pvz 1 & pvz 2 designs.

Kernel-Pult:
-Can be obtained by using bugspray on a reddish sapling (stage 1)
-Attack at the same speed as a Peashooter.
-Have 40% chance to shot butter.
-buttered monsters are unable to move.

Melon-Pult:
-Can be obtained by using suns on a watermelon.
-Attack slower that a peashooter.
-Deal heavy damage to multiple entities.

Winter melon:
-Evolve from Melon-Pult.
-Attack slower that a Peashooter.
-Deal damage to multiple entities.
-Slightly slow monsters & apply weakness 3.

Pepper-Pult:
-Can be obtained by using fertilizer on a reddish sapling (stage 1).
-Attack faster that a Peashooter.
-burn entities.

Pea Pod:
-Can be selled by crazy villagers & wondering traders.
-Attack slower that a Peashooter.
-It spawn with 0 heads.
-Players can use fire, snow & normal Peashooters to increase the amount of heads it hold.
-Can hold up to 5 heads.
-The amount & type of peas it shoot will depend on the heads it hold.
-Have special pod textures if it hold 5 heads of the same type.
-Can be rotated with RIGHT CLICK with an empty hand if it's empty.

-Pea Pods aren't be affected by the gardener's grace enchantment (still working on this).

The following plants got new models & textures:
-Bonk Choy.
-Scaredy Shroom.
-Fume Shroom.
-Snapdragon.
-Cold Snapdragon.
-Wall-Nut.
-Explode-o-Nut.
-Tall-Nut.

Rebalance on frozen plants:

Before:
-All frozen plants gave slowness, weakness & frost with diferent power.
-All frozen plants dealt less damage that their normal variants.

After:
-Snow Pea: Heavely slow monsters.
-Cold Snapdragon: slightly slow monsters & apply frost damage. 
-Winter melon: slightly slow monsters & apply weakness 3.
-All frozen plants deal less damage that their normal variants.

Bugfixes:

-Gardening tables weren't consuming sun charges.
-Plants were unable to shot up and down.
-Water cans were taking way too long to oxidise.

Other:

When updating:
-all of your sunflowers & sun shrooms will automatically convert into its block forms.
-The seedpackets of these plants will be removed in a future version.

Fun fact:
-I added the catapult plants as a temporal patch while working on a bug that made plants unable to shoot up & down; Then I found the solution of said problem right away xd.