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Shadowlands

Adds 4 new dimensions each with biomes and dungeons, there's loads to explore!

File Details

Shadowlands 1.20.1 v3.10

  • R
  • Mar 17, 2024
  • 4.32 MB
  • 111
  • 1.20.1
  • Forge + 1

File Name

shadowlands-3.10.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shadowlands-398372:5189647")

NeoForge

implementation fg.deobf("curse.maven:shadowlands-398372:5189647")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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3.10 Changelog:

Added Rambutan to forge tags
Fixed Decipede missing localization
Made Corrupted tablet recipe require any 3 rare mushrooms (duplicates allowed) rather than 4 separate ones
Fixed modded mushrooms having a normal block shaped hitbox
Made Botanist advancement obtainable again
Made bosses immune to slowness and weakness 
Added several vanilla structures to the modded biomes
Improved tagging a little
Made Bitter Salad give 0.2 more saturation
Fixed bowl related food not leaving behind bowls
Added Overgrown Cherry Forest and Mint Forest biomes to the Vellium dimension
Added Overgown Cherry Forest Bush, Mint Forest Bush and Cherry Grass
Added Giant Cherries and Giant Cherry Slices (which can be used by other mods which require cherries for recipes)
Added Cherry Bomb, Pastel Pumpkin Pillar and Mintoid mobs
Added Cherry Wand (a new weapon), Deception Wand (a utility item) and Pastel Carver (an axe with a special ability)
Added Eyeballs, Veins and Blood Vines to the Blood Forest
Added Staring Stew
Added Creep Fence and Vellium Brick Wall blocks, to make the material sets a little more complete
Nerfed most tool durability to incentivise getting more tools, instead of just getting one good tool and never needing any others (can still use mending if you really wanna keep one)
Added custom models for the Glowshroom Master and Star Crystal helmets
Added Stalagmites and Stalactites to the dimensions
Improved ranged weapon tooltips, they now state the attack speed, damage and ammunition
Reworked the blast resistance of most Shadowlands blocks since a lot were far too blast resistant
Re-added Glowshroom Forest ruins
Fixed Stone Trader spawning the wrong kind of trader in the Pastel Forest biome
Added a new tree type to the Blood Forest and added Eyeballs hanging from the trees
Added Blood Vines
Changed Very Big Shroom Dungeon to generate in all Glowshroom Forest biomes not just the Glowshroom Forest Lowlands
Added another structure to the Glowshroom Forest where you can find blood keys, so they should be easier to find
Made Shadowlands bowl related foods unstackable to prevent the whole stack being turned into a single bowl when eaten
Added several recipes using shadowlands items for otherwise unobtainable Advent of Ascension items (these recipes will be removed once the items are obtainable in AoA)
Added Thermal and Immersive Engineering crusher recipes for Cyprendium
Improved several textures