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SFM-Flow

A Re-imagined SFM with Flowcharts
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sfmflow-0.5.15.alpha.jar

File namesfmflow-0.5.15.alpha.jar
Uploader
ScottDTAScottDTA
Uploaded
Jul 19, 2026
Downloads
18
Size
967.9 KB
Mod Loaders
NeoForge
File ID
8465582
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sfm-flow-1589954:8465582"

Learn more about Curse Maven

What's new

added some new nodes to help orginaze the canvas along with a new skulk trigger.  Also added ability to interact with entities like chest minecrafts, but not players.

### [Added]

* Entity Relay Blocks: Added Item Relay, Fluid Relay, and Energy Relay blocks to allow cables and manager networks to interact with non-player entities (such as boats, carts, and modded entities) in adjacent blocks.

* Cluster Card Capability Registry: Added extensible API support for custom cluster cards to expose specialized block capabilities.

* Nested Group Folders: Organize complex network setups by grouping nodes inside folders (Sub-Canvases).

* Directory Migration: Use the new right-click context option "Move Group" to relocate placed nodes between folders.

* Interactive Breadcrumbs: Easily navigate between directory levels using the clickable path bar (e.g., Root > Folder > Subfolder).

* Error and Warning Bubbling: Parent folders will now glow with red outline errors or yellow warning highlights if any of their nested sub-canvas elements require attention.

* Added `AbstractTargetSettingsOverlay` and `AbstractFilterableTargetSettingsOverlay` client API classes to consolidate 3D block previews, target selectors, and 12-slot ghost item grids.

* Added `AbstractTransferComponent` and `AbstractFilterableTransferComponent` common API classes to unify targeted slot configurations, whitelist states, and side configurations across all item, fluid, and energy transfer components.

* Promoted base classes `AbstractModalPopup` and `NodeSettingsOverlay` to the public client-only API package (`dta.sfmflow.api.client.widget`), allowing add-on developers to design and register custom overlay panels and popups cleanly.

* Added `AbstractConditionalComponent` and `AbstractFilterableConditionalComponent` public API classes to unify and consolidate block targeting, directional face, whitelist, and slot-exclusion configurations for all conditional logic nodes.

* Added the `IRedstoneSidedConfigurable` public API interface, permitting any custom redstone logic or trigger component to use standard sided threshold configuration popups.

* Added the **Snapshot Profile** system, which analyzes your active flowchart and restricts off-thread inventory snapshotting strictly to the blocks and capabilities being used.

* Added a public **Event API** posted on the NeoForge event bus, allowing other mods to inject virtual inventories during scans, modify snapshotted logic off-thread, register custom block listeners, and cancellably block transfer tasks (e.g., for region claim protection).

* Added a dedicated sided configuration modal popup (`SculkTriggerSideConfigModalPopup`) for the Sculk Trigger, presenting an interactive, alphabetically sorted checklist of all vanilla acoustic vibration events.

* Added side-specific acoustic event filters on the Sculk Trigger, enabling distinct vibration configurations to be mapped to individual block faces.

* Added a trigger cooldown slider to the Sculk Trigger settings panel to limit vibration detection rates and preserve server tick budgets.

* Added the **Splitter** logic node, permitting execution paths to be routed to all output pins simultaneously, in a repeating Round-Robin sequence, or randomly to a single branch.

* Added the **Collector** logic node, allowing up to 5 execution lines to be cleanly merged back into a single flowchart path.

* Added the **Sculk Trigger** and **Sculk Trigger Cable** block, allowing flowchart loops to trigger in response to in-world acoustic events (e.g., footsteps, block placements, or projectile impacts).

* Added face-specific acoustic shielding (muting individual faces) and keyword filters (e.g. "step", "break") to customize the Sculk Trigger listening profile.

* Added a loop detection shield to both the client and server networking pipelines to block circular connection wiring that could lock up the path planner.

* Added a modular slot layout registration framework (`ISlotLayoutSubProvider`), introducing custom layout overlays for Mekanism Basic Fluid Tanks.

 

### [Changed]

* Cable Cluster UI: Direction configuration buttons now automatically hide or show based on whether the installed card is directional or omni-directional.

* Network Scanning: Improved network pathfinder scanning to dynamically detect custom card and relay capabilities across all registered networks.

* Group Terminals Limit: Enforced a strict maximum limit of 5 Inputs and 5 Outputs per group folder to ensure workspace clarity.

* Node Spawning: Newly created nodes are now spawned directly into your currently viewed directory level instead of always appearing at Root.

* Refactored Item, Fluid, and Energy transfer settings overlays to inherit from the consolidated target settings overlay classes, eliminating redundant coordinate setups and saving routines.

* Refactored Item, Fluid, and Energy transfer nodes to extend the new base hierarchies, successfully eliminating hundreds of lines of duplicate boilerplate variables and setters.

* Simplified NBT saving and loading on all transfer components to inherit properties directly from parent class handlers.

* Re-engineered the UI command counter inside the Manager block screen to query the actual size of the flowchart map dynamically, preventing numerical sync anomalies on the client.

* Secured face-toggle interactions inside conditional nodes to guard against null directional inputs.

* Refactored the Energy, Fluid, and Item Conditional components to inherit from the new consolidated base classes, drastically reducing duplicate code.

* Simplified settings saving and loading routines on conditional nodes by delegating common property serialization to parent class handlers.

* Hardened NBT loading routines for redstone trigger comparison operators, conditional operators, and splitter execution modes to support case-insensitive evaluations of saved values.

* Consolidated the separate trigger and conditional redstone face popup menus into a single, highly reusable polymorphic config menu (`RedstoneSideConfigModalPopup`).

* Re-engineered settings configuration panels by migrating block coordination searches, capability presence checks, and packet serialization routines to standardized base helpers in `NodeSettingsOverlay`.

* Hardened NBT save/load structures on all logical nodes, triggers, and splitters to use case-insensitive, serialized name checks, safeguarding against data-driven config file corruption.

* Re-engineered the `ManagerBlockEntity` to cache compiled flowchart structures and snapshot profiles, completely avoiding redundant, CPU-heavy NBT serialization on every trigger check when no layout edits are made.

* Optimized the `PhysicalNetworkMap` coordinate tracker to map packed long coordinates directly to primitive integer IDs, eliminating object allocations during position lookups.

* Re-engineered the `PhysicalNetwork` pathfinding scanner to use double-buffered primitive layer swaps and mutable block positions, making network scans nearly garbage-free.

* Simplified variable card definitions by migrating from MapCodecs to standard Codecs.

* Re-engineered environmental vibration detection to calculate the exact direction the sound hit the block, filtering acoustic checks strictly against that face's configuration.

* Consolidated trigger registration and cleanup sweeps under a unified listener rebuilding method inside `ManagerBlockEntity` that fires the new event bus hook automatically.

* Re-engineered settings saving to dynamically prune obsolete connection wires if a node's input or output pin count contracts (e.g., resizing a Splitter/Collector).

 

### [Fixed]

* Capability Routing: Resolved capability binding mismatches for cluster cards and adjacent entity handlers during background flowchart planning sweeps.

* Orphaned Node Sweeper: Fixed a potential memory and data leak by automatically sweeping and clearing orphaned child nodes if their parent folder was deleted.

* Empty Port Safety: Resolved a visual glitch where empty nodes or groups with zero configured ports would cause UI pin rendering crashes.

* Fixed potential coordinate and variable desyncs when loading complex layouts by standardizing inherited NBT serialization patterns.

* Fixed potential configuration loading bugs on older layout files by ensuring that saved enum string properties parse correctly regardless of capitalization.

* Fixed potential loading bugs on older layout configurations by implementing strict, case-insensitive string parsing fallback maps for all component operator enums.

* Fixed major server garbage collection (GC) lag spikes and tick-rate drops during larger network scans or frequent trigger checks.

* Fixed visual transparency and model occlusion bugs on the Sculk Trigger Cable block.

* Fixed a potential lag bottleneck during environmental vibrations by registering active sculk cables in a flat, fast-lookup server event cache.

* Fixed splitter chain recursion starvation by capping consecutive splitters to a customizable maximum threshold.

 

### [Removed]

* Removed the deprecated `RedstoneConditionalSideConfigModalPopup` class, replacing its functionality with the consolidated polymorphic modal popup.

 

 

 

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