sfmflow-0.3.8.alpha.jar
Curse Maven Snippet
What's new
Add some more options for the Adv Item Filter Var
### [Added]
* Advanced Item Filter cards can now match items by Mod ID (matching all items belonging to a specific mod) or by Item Tag (such as `#minecraft:planks`).
* Scrollable tag selector within the filter card settings panel to choose matching tags dynamically.
* Cycling item preview animations on cards configured for tags, cycling once per second through all items associated with the selected tag.
* Visual "MID" text overlay on filter card slots when they are configured to match by Mod ID.
* Custom tooltip lines on filter cards to describe whether they are matching by a specific item, mod namespace, or tag.
* Introduced a slot configuration developer API (`ISlotConfigurable`) that allows third-party add-on creators to reuse the compact block slot selector menu on their own custom nodes.
* Added a dynamic error-handling API (`INodeClientProperties#getErrorTooltip`) that enables custom flowchart blocks to display custom validation errors and warning card tooltips in the interface.
### [Changed]
* Aligned quantity configuration fields to the right of the item slot in the variable card overlay, making room for color and tag controls.
* Refactored network code into a separate processing module to clean up the mod's initial boot sequence.
* Re-organized how client-side settings, screens, and keybinds register themselves during game startup.
* Refactored slot selector menus to support configurations on any compatible custom inventory node rather than restricting them exclusively to the default item input and output blocks.
* Moved visual node error message logic out of main system rendering loops and into modular client registries.
### [Fixed]
* Isolated client-only code paths to prevent crash loop errors when hosting or running dedicated multiplayer servers.
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