File Details
servant-0.2.0-beta.1.jar
- B
- Jul 9, 2026
- 448.16 KB
- 14
- 1.21.1
- NeoForge
File Name
servant-0.2.0-beta.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Servant 0.2.0-beta.1
Minecraft 1.21.1 - NeoForge
This beta is a major rebuild and direction change for Servant. The mod now focuses on rare, player-like companions that must be found, freed, bound, equipped, upgraded, and managed.
Highlights
- Reworked Servant acquisition around Pillager Outpost prisoners.
- Added Easement Seals as the main binding item.
- Added Reinforced Easement Seals for Assistant progression.
- Added linked Seal inventory behavior, suspension, and ownership transfer.
- Added player-like humanoid rendering, equipment rendering, and role-based skins.
- Added Curios compatibility.
- Added Sophisticated Backpacks rendering and interaction support.
- Added tiered Servant Workbenches.
- Added Assistant imitation, tool handling, and owner support behaviors.
- Added dimension travel support for following Servants and Assistants.
- Fixed recipe visibility for recipe viewers such as JEI.
Servant Prisoners
- Servants can now appear as prisoners in Pillager Outposts.
- Outpost cages can contain at most one Servant prisoner.
- Prisoners use localized names:
- English:
Prisoner - French:
Prisonnier
- English:
- Prisoners flee away from the outpost when they have room to escape.
- Escaped prisoners wander nearby instead of staying at their spawn point.
- Prisoners avoid hostile mobs.
- Added dedicated summon IDs for prisoner/servant/assistant variants.
Easement Seals
servant:sealis now the main Easement Seal item.- The legacy
servant:servant_sealremains supported as a compatibility alias. - Easement Seals are no longer craftable.
- Seals are intended to be found through dangerous or advanced exploration.
- Binding a Servant links the Seal to that specific Servant.
- Linked Seals display a glint and tooltip data.
- Advanced tooltips show the linked Servant UUID.
- Removing the linked Seal from the special Seal slot suspends the Servant.
- Suspended Servants no longer work, follow, patrol, defend, produce, or obey normal orders.
- Returning the correct linked Seal reactivates the Servant.
- A linked Seal can transfer ownership if the Servant is currently loaded.
- Transfer checks are performed at the start and end of the use animation.
- Assistant ownership transfer respects the one-Assistant-per-player limit.
Assistant
- A Servant can only become an Assistant by using a Reinforced Easement Seal.
- Each player can only own one Assistant.
- Assistant promotion is refused if the player already owns one.
- The Assistant order button was removed from the Servant GUI.
- Network order packets can no longer turn a Servant into an Assistant.
- Assistants cannot be switched into Guard mode.
- Assistants can observe and imitate selected player actions.
- Assistants can chop nearby logs after seeing the player chop wood.
- Assistants can mine visible ores after seeing the player mine underground.
- Assistants can swap tools from their inventory.
- Assistants look at the block they are breaking.
- Assistants look at entities they attack.
- Assistants play repeated swing animations while mining, chopping, or attacking.
- Assistant pathfinding toward work targets was reinforced.
- Assistants can place blocks and break blocks to help reach their owner.
- Assistants can attempt water bucket clutch behavior after long falls.
- Assistants try to recover the placed water after the fall.
- Assistants can pick up equipment thrown by their owner.
- Owner-thrown equipment is compared by role and utility, not only raw attack value.
- Assistants can protect nearby owner death drops, prioritizing tools, weapons, armor, and backpack storage.
- Assistants no longer panic-flee hostile mobs like regular Servants.
- Melee Guards and Assistants use safer Creeper combat behavior instead of simple panic fleeing.
Rendering and Skins
- Servants now use a slim, player-like humanoid model.
- Added a dedicated Assistant skin.
- Added a dedicated Prisoner skin.
- Added a dedicated Farmer skin.
- Added a dedicated Miner skin.
- Added seven stable random melee Guard skins.
- Added four stable random ranged Guard skins.
- Armor, held tools, and weapons render more like player equipment.
- Fixed missing limb rendering issues on role skins.
- Removed invalid equipment icon sprites.
Curios and Sophisticated Backpacks
- Added Curios compatibility for Servants and Assistants.
- Curios slots are available through the Servant/Assistant inventory.
- Curios back-slot equipment can render on Servants.
- Sophisticated Backpacks can render on the Servant's back.
- Sophisticated Backpacks can be opened from the Servant.
- Backpacks remain visible and accessible when equipped through a Curios
backslot.
Workers and Workbenches
- Added tiered Servant Workbenches.
- Basic Servant Workbench: 1 worker, 16 block radius.
- Advanced Servant Workbench: 2 workers, 32 block radius.
- Ultimate Servant Workbench: 5 workers, 64 block radius.
- Each Workbench worker slot can have its own assigned Servant and task.
- Workbench GUI was updated to support multiple worker slots.
- Breaking a Workbench now detaches its assigned workers cleanly.
- Reassigning a worker to another loaded Workbench clears the old Workbench slot.
- The Servant Workbench recipe now requires one Easement Seal.
- Added recipes for Advanced and Ultimate Servant Workbenches.
- Added a recipe for the Servant Wand.
Mining Deposits
Mining Deposit recipes were nerfed.
Deposits now require matching resource blocks instead of ore blocks:
- Coal Deposit: Coal Block
- Copper Deposit: Raw Copper Block
- Iron Deposit: Raw Iron Block
- Gold Deposit: Raw Gold Block
- Redstone Deposit: Redstone Block
- Lapis Deposit: Lapis Block
- Diamond Deposit: Diamond Block
- Emerald Deposit: Emerald Block
- Quartz Deposit: Quartz Block
- Ancient Debris Deposit: Netherite Block
Recipes and JEI
- Fixed recipe JSON format for Minecraft 1.21.1 / NeoForge.
- Recipes now use explicit
itemandtagingredient entries. - Recipe viewers such as JEI can display the mod's recipes correctly.
Balance
- Servants are harder to obtain.
- Seals are tied to exploration instead of direct crafting.
- Assistant progression is limited by Reinforced Easement Seals and one Assistant per player.
- Mining automation requires expensive deposit blocks.
- Workbench automation now scales through Basic, Advanced, and Ultimate tiers.
Known Limitations
- This is a beta release.
- Subdued Pillagers and allied Ravagers are planned but not implemented yet.
- Assistant imitation currently focuses on early behaviors such as chopping wood, mining visible ores, tool handling, and owner support.
- Advanced and Ultimate Workbenches currently reuse the Servant Workbench visuals.