seroka_ship-1.21.1-0.1.3
Curse Maven Snippet
What's new
Optimizations:
- Smooth Ship Rotation: Replaced Vanilla's approximate sine tables with exact floating-point calculations. Massive galleons now rotate with absolute smoothness, completely removing visual stuttering and jittering during turns.
Bug Fixes:
- Fixed Diagonal Movement & Sprinting: Fixed a major bug where walking or sprinting on a diagonally rotated ship caused false collisions, speed loss, or lateral sliding. Movement on the deck is now 100% accurate to your inputs, regardless of the ship's angle.
- Fixed Jumping Ejections: Increased the ship's vertical retention volume to 4 blocks above the hull. Jumping over obstacles, bulkheads, or masts will no longer cause the server to lose track of your position and violently eject you from the ship.
- Fixed Ladder & Sneak Mechanics: Crouching (sneak) on an angled deck now correctly calculates the void based on the ship's relative rotation instead of the world's grid. Additionally fixed a bug where moving laterally while crouching would force the player to accidentally climb nearby ladders.
- Patched Duplication Exploit: Assembling a ship no longer triggers neighbor block updates. This patches a critical exploit where multi-block entities (beds) or blocks with inventories (lecterns, campfires) would drop duplicated items when the hull was extracted from the world.
This mod has no additional files