Serene Seasons Plus

SereneSeason Plus (formerly Extended Fix) enhances seasonal immersion with sub season based day/night speed and improved snow piling/melting logic, delivering smoother and more natural seasonal block behavior.

File Details

Fabric-1.20.1-0.5.0.0

  • B
  • Mar 18, 2026
  • 616.13 KB
  • 258
  • 1.20.1
  • Fabric

File Name

Fabric-Version-sereneseasonsplus-1.20.1-0.5.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:serene-seasons-plus-1288843:7774664"
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Serene Seasons Plus - v5.0.0-1.20.1

Changelog

Added

  • Chunk-load snow reconciliation so chunks can restore expected snow state when they become relevant.
  • A staged snow architecture with dedicated services for state access, chunk apply, chunk melt, local active updates, history queries, chunk-load reconciliation, and mutation batching.
  • A shared snow column inspector and a pure accumulation policy layer.
  • A compatibility boundary for managed snow states, including provider-owned queued mutations.
  • Native optional Snow Real Magic support for reading and mutating supported managed snow states during reconciliation and melting.

Fixed

  • Duplicate snow evaluation paths that could schedule the same work more than once.
  • Incomplete chunk queue clearing during lifecycle resets.
  • Project Atmosphere rain handling so positional precipitation is respected instead of treating rain as global.
  • Snow Real Magic coexistence so immersive local SRM snowfall still runs while SS+ avoids fighting it.
  • Several cases where tracked snow state and queued world changes could drift more easily than necessary.

Changed / Removed

  • Refactored the snow system away from a single god class toward a long-term reconciler-based design.
  • CommonSnowBlockFeature now acts as a facade that delegates to dedicated services instead of owning most snow behavior directly.
  • Local active melting now uses bounded sampling instead of the older heavier radius scan.
  • Chunk and world snow mutations now flow through a dedicated batch pipeline.

Notes

  • Please report any issues you find on the Discord server: https://discord.gg/2jRhTJgYz4
  • Real-time Canadian season sync: aligns sub-seasons to real calendar months (Eastern time) so winter is sharp and other core seasons stay distinct.
  • Planned next optimization: add a bounded fast lane for chunk-load and near-player snow so visible accumulation appears sooner without raising global TPS cost.