sephiria-fantasy-0.2.10.15.1-a.jar
Curse Maven Snippet
What's new
Fixes Carrot drops: harvesting an immature carrot now drops 1 carrot (vanilla behaviour); only a fully grown one (age = 7) drops the extra carrot (with Fortune) and rolls the 1% dice. · Previously an immature carrot always dropped 2 carrots plus a dice: 26.3 renamed the loot table fields (functions → modifier, conditions → a single condition, block-state conditions became match_block) and the old spellings do not error — the table still loads and the conditions simply never apply, so pools meant to be gated on a fully grown crop always rolled. · The Root Retreat and Wishing Pool block loot tables used the same legacy spelling (survives_explosion never applied); they are fixed too — neither block drops when destroyed by an explosion any more.
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