seismica 1.6.0 (Big Uptade)
Curse Maven Snippet
What's new
Seismica v1.6.0 — Big Update
New Commands
/seismica spawn foreshock— fires a precursor, then a larger mainshock at the same fault 10-12 minutes later/seismica spawn aftershock— adds an aftershock beside the last mainshock/seismica spawn micro— a single background tremor (M1.0-M2.6)/seismica spawn naturalnow produces a standalone event with no precursor or aftershock sequence
Live Estimates
- Every device now publishes a revised solution as the event unfolds. A first reading is badly wrong (M3.8 for what turns out to be M5.2), climbs onto the true size over the next few updates, then keeps stepping a tenth either side of it — a solution never fully locks
- Magnitude, depth and located epicentre all drift and settle independently
- All equipment agrees on the same published numbers; a seismograph, radar and broadcaster no longer contradict each other
- Readings freeze once the shaking is over — the last published solution stays on the list instead of vanishing or continuing to age
Analysis Models
- Advanced Radar can license an analysis model: Basic AI (1 diamond) or Pro AI (5 diamonds)
- Pro converges faster and wanders less; Basic commits later and stays looser
- Standard radars and broadcasters always run the basic model; the handheld Richter Meter is looser still, as a single-sensor pocket instrument should be
Radar Interface
- Event list down the right of the scope, showing every quake on the display with its latest solution
- Full MMI colour key down the left (advanced tier)
- Info card in the top-left with the headline event: intensity at the epicentre, magnitude, depth, distance and position
- Advanced rows carry an intensity band and depth; standard rows list magnitude and location
Audio
- Distinct tones as an estimate crosses M2.5, M4.0, M5.5 and M6.5
- Separate chimes for locating a new event and for each published revision
- A dedicated alarm for a significant quake that arrives with no warning sequence at all — nothing in the previous 12 minutes
- Heavy rumble two seconds into any M6.5+ event
- Ground-cracking roar as a fault tears open
- Four building-collapse variants, plus material-specific debris for stone, timber and soil
Simulation
- Earthquake magnitudes now drawn from a weighted table, with the wait before each one scaled to its size — a great quake needs days of built-up stress, a small one comes around quickly
- Micro-quakes run on their own clock every 10-15 minutes and never delay the scheduled events
- Foreshocks scale with the mainshock they precede rather than being a token tremor
- Aftershock sequences no longer collapse into a run of identical minimum-magnitude events
- Depth distribution reworked; hypocentres now sit at realistic crustal depths instead of piling up near the surface
- Depth matters far more to surface intensity — a shallow M7 is devastating where a deep one of the same size is merely strong
Fixes
- Player movement during a quake no longer launches you across the map; jumping mid-shake is a nudge rather than a catapult
- Flying players are now shaken in place instead of being skipped entirely
- Animals bolt from the epicentre from MMI II upward
- Radar contact lists now persist across sessions instead of clearing on world reload
/seismica stopclears queued mainshocks as well as active events/seismica listshows the next scheduled quake's magnitude and any mainshock waiting behind a foreshock- Radar rendering rewritten — opening a scope no longer causes frame drops
- Terrain map scales with radar zoom
Attribution
Radar sounds and interface conventions from GlobalQuake by xspanger3770, MIT License. Full text included in the download.
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