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Seismica

Briefly, add earthquake; for a more detailed explanation, go into the description.
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seismica 1.5.0

File nameseismica-1.5.0.jar
Uploader
Mirza_PaSHaMirza_PaSHa
Uploaded
Jul 22, 2026
Downloads
26
Size
374.9 KB
Mod Loaders
Forge
File ID
8486799
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:seismica-1609222:8486799")

Learn more about Curse Maven

What's new

Seismica v1.5.0

Realism

  • Radar intensity maps now account for hypocentre depth — a deep quake no longer displays surface intensities several levels higher than what is actually felt
  • All equipment now reports the same estimate for a given event. Previously a seismograph, radar and EEW station could each show a different magnitude for the same quake
  • Reworked intensity attenuation: the highest bands (XI, XII) now cover a visible area around the epicentre, while weak shaking spreads much further out than before
  • Low intensities are finally noticeable — MMI I gives a brief 0.7s tremor, MMI II about 1.5s, MMI III a light shake
  • Maximum hypocentre depth raised to 100

Destruction

  • Collapse thresholds are now set per material: cobblestone VII, stone / brick VIII, concrete IX, iron and reinforced concrete X. Mixed builds average out between them
  • Buildings behind the wavefront are re-checked for the duration of the shaking instead of getting a single brief chance, so structures near the epicentre no longer survive intensities that should level them
  • Far more probe points per pass, plus a grid sweep at high intensity, so narrow towers and thin walls are no longer missed entirely

Interface

  • MMI colour key down the side of the Advanced Radar scope
  • Facing direction indicator on all radar and fault map screens
  • The terrain map now scales with the radar's zoom level
  • Radar and fault map rendering rewritten — opening a scope no longer causes heavy frame drops

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