SeaCore-Balance-Utilities-3.44.jar
Curse Maven Snippet
What's new
# SeaCore 3.44 Changelog
## Fighting Styles
**Dual Axe Style**
**Mountain Eater**
- Movement changed from forced dash to a controllable high-speed boost.
- Duration increased by 0.5s, from 25 ticks to 35 ticks.
- If used in water, it now uses the old forced launch so it keeps water momentum.
**Two Sword Style / Nitoryu**
**Nitoryu Iai Rashomon**
- No longer cancels charge when the user gets hit.
- No longer applies Dizzy during charge.
- Now uses Movement Blocked charge behavior like Shi Shishi Sonson.
**Nitoryu Counter Strike**
- No longer disables Haki while active.
- Haki can be toggled during the guard.
**Guard Abilities**
- Guards can now be canceled by pressing the guard ability again.
## Devil Fruits
**Suna Suna no Mi**
- Sables Pesado reaches full charge in 3 seconds.
- Desert Grande Espada now can be used even if you are not on the ground.
- Desert Spada can now be used while airborne.
**Sui Sui no Mi**
- Added swim stamina bar.
- Bar stays full out of combat.
- Bar drains over 20 seconds while combat-swimming underground.
- Bar recharges gradually after being out of the ground for 2 seconds.
- At 0 stamina, Free Swimming pushes the player upward instead of allowing infinite underground swimming.
- Ejection avoids releasing players on top of tree leaves/logs.
**Hito Hito no Mi, Model: Daibutsu**
- Daibutsu Point toughness increased from 2 to 4.
**Gasu Gasu no Mi**
- Gastille cooldown increased from 7 seconds to 12 seconds.
**Bari Bari no Mi**
- Barrier Ball now works with ability griefing off.
- Barrier Ball still despawns when its 15-second duration ends.
**Pika Pika no Mi**
- Yata No Kagami Reverted.
- Amaterasu Reverted.
## Global Systems
**Knockdown**
- Knockdown now checks final reduced damage before forcing unconscious.
- Raw ability damage no longer bypasses armor/fullbody mitigation to instantly knock players out.
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