Description
SDM Loot Stages
SDM Loot Stages allows you to create stage-based loot progression, similar in concept to GameStages. All versions below Minecraft 1.21 are outdated and no longer supported.
This mod enables you to limit, replace, or modify loot tables and their contents depending on a player's progression stage. You can redefine drops from blocks, entities, chests, or fishing loot based on stages — providing full control over how players obtain rewards as they progress.
Description
SDM Loot Stages integrates with KubeJS and CraftTweaker, giving modpack developers and server owners the ability to manage loot in a flexible and scriptable way. It serves as a tool for building progression-based experiences, such as gated exploration, quest rewards, or staged resource unlocking.
Usage Example
KubeJS
// Server_Script
LootStages.builder("minecraft:blocks/dirt", "one")
.replaceLootTable("minecraft:chests/village/village_fisher")
.build();
LootStages.builder("minecraft:chests/village/village_fisher", "two")
.replaceItem('minecraft:wheat_seeds', 'minecraft:diamond')
.build();
CraftTweaker
import mods.lootstages.LootStages;
LootStages.builder(<resource:minecraft:blocks/dirt>, "one")
.replaceLootTable(<resource:minecraft:chests/village/village_fisher>)
.build();
LootStages.builder(<resource:minecraft:chests/village/village_fisher>, "two")
.replaceItem(<item:minecraft:wheat_seeds>, <item:minecraft:diamond>)
.build();
Features
- Adds stage-based progression for all loot sources (blocks, entities, chests, fishing, etc.)
- Full support for KubeJS and CraftTweaker
- Allows replacing entire loot tables or individual items
- Supports additional restrictions by biome and dimension
- Simple and intuitive builder-style scripting API
- Fully rewritten for Minecraft 1.21+
Notes
All versions of the mod for Minecraft 1.20 and below are deprecated and will not receive further updates. This mod does not add content on its own — it serves as a library and progression tool for modpack creators and scripters.


