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Warden & Sculk

This mod adds all related to Warden and deep dark

File Details

Warden & Sculk {2.8.0-1.18.2}

  • R
  • Sep 11, 2022
  • 22.65 MB
  • 5.8K
  • 1.18.2
  • Forge

File Name

warden_and_sculk-2.8.0.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sculk-warden-591542:3983218")
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Update 2.8.0 - New & New

 

1.- Improved ancient cities.

2.- Changed some biome parameters.

3.- Added new block tag called sculk_can_spread.json used for sculk propagation.

4.- Added new block tag called sculk_veins_cannot_spread.json used for sculk veins spread.

5.- Added new pieces for Ancient City.

6.- Now Ancient Cities will start on the big portal section.

7.- Fixed bug about "active" sculk catalyst texture not showing.

8.- Fixed bug: Warden spawning rarely in walls.

9.- Fixed bug: Warden and Sculk Shriekers may give creative players darkness effect.

10.- Fixed bug related to op_chest.json loot table.

11.- Sculk Blocks can support from 1 to 100 of charge but you need to configure how much you want on the config file. (Default:35)

12.- Fixed bug: Warden doesn't show his animations.

13.- Fixed bug: Warden can't walk on powder snow.

14.- Warden can sniff the nearest player. and not a random player (Now is implemented as a goal)

15.- Warden can hear every mob walking using a goal class. So Wardens will prefer hear this things instead of walking randomly.

16.- Updated sonic boom goal. Now seems as vanilla with a cooldown of 40 to 60 ticks, Warden will walk slower to his target and then boom.

17.- Fixed bug related to server crash.

18.- Reorganized config file.

19.- Added warden speed, warden attack and warden range to config file for Warden section.

20.- Added darkness range, darkness speed and sculk charge to config file for Effects section.

21.- Sculk Shriekers won't work if there isn't a player near. (Can be a creative player).

22.- Reduced lag caused by Sculk Shriekers.

23.- Reduced lag caused by Wardens.

24.- Added W & S creative tab. (Even sculk sensor from vanilla is here)

25.- Now the darkness effect duration and other options are more similar to vanilla.

26.- Sculk Shriekers will do more tries for generate a Warden to the nearest player position.

27.- Added new death message for sonic boom.

28.- Updated sonic boom particles.

29.- Entities can''t spawn on sculk blocks (Can be outside deep dark/sculk biome)

30.- Optimized sculk catalyst.

31.- Sonic Boom works more as vanilla. Now this isn't a projectile.

32.- Fixed bug: Warden don't use his angry phases.

33.- Fixed: Sculk block and veins can spread on blocks that are supposed to not spread.

34.- Fixed bug: Warden Sonic Boom start charge sound don't work.

35.- Fixed bug: Chests of Ancient Cities don't use loot tables.

36.- Added background based on this mod.

37.- Added more Warden phases.

38.- Emerge animation is adjusted to 60 ticks.

39.- Roar animation works directly on "set target void" and it has a delay. (Warden can attack other entities insted of thinking of his life after making his roar)

40.- Added 3 themes for sculk biome.

41.- Added new ambient sound.

42.- Every time the Warden hears something he will first walk a bit instead of changing instantly the target as used to be.

43.- Added comments to some things (This will be useful because I'm thinking of upload this version on GitHub)

44.- Updated license.