File Details
Warden & Sculk {2.8.0-1.18.2}
- R
- Sep 11, 2022
- 22.65 MB
- 5.8K
- 1.18.2
- Forge
File Name
warden_and_sculk-2.8.0.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Update 2.8.0 - New & New
1.- Improved ancient cities.
2.- Changed some biome parameters.
3.- Added new block tag called sculk_can_spread.json used for sculk propagation.
4.- Added new block tag called sculk_veins_cannot_spread.json used for sculk veins spread.
5.- Added new pieces for Ancient City.
6.- Now Ancient Cities will start on the big portal section.
7.- Fixed bug about "active" sculk catalyst texture not showing.
8.- Fixed bug: Warden spawning rarely in walls.
9.- Fixed bug: Warden and Sculk Shriekers may give creative players darkness effect.
10.- Fixed bug related to op_chest.json loot table.
11.- Sculk Blocks can support from 1 to 100 of charge but you need to configure how much you want on the config file. (Default:35)
12.- Fixed bug: Warden doesn't show his animations.
13.- Fixed bug: Warden can't walk on powder snow.
14.- Warden can sniff the nearest player. and not a random player (Now is implemented as a goal)
15.- Warden can hear every mob walking using a goal class. So Wardens will prefer hear this things instead of walking randomly.
16.- Updated sonic boom goal. Now seems as vanilla with a cooldown of 40 to 60 ticks, Warden will walk slower to his target and then boom.
17.- Fixed bug related to server crash.
18.- Reorganized config file.
19.- Added warden speed, warden attack and warden range to config file for Warden section.
20.- Added darkness range, darkness speed and sculk charge to config file for Effects section.
21.- Sculk Shriekers won't work if there isn't a player near. (Can be a creative player).
22.- Reduced lag caused by Sculk Shriekers.
23.- Reduced lag caused by Wardens.
24.- Added W & S creative tab. (Even sculk sensor from vanilla is here)
25.- Now the darkness effect duration and other options are more similar to vanilla.
26.- Sculk Shriekers will do more tries for generate a Warden to the nearest player position.
27.- Added new death message for sonic boom.
28.- Updated sonic boom particles.
29.- Entities can''t spawn on sculk blocks (Can be outside deep dark/sculk biome)
30.- Optimized sculk catalyst.
31.- Sonic Boom works more as vanilla. Now this isn't a projectile.
32.- Fixed bug: Warden don't use his angry phases.
33.- Fixed: Sculk block and veins can spread on blocks that are supposed to not spread.
34.- Fixed bug: Warden Sonic Boom start charge sound don't work.
35.- Fixed bug: Chests of Ancient Cities don't use loot tables.
36.- Added background based on this mod.
37.- Added more Warden phases.
38.- Emerge animation is adjusted to 60 ticks.
39.- Roar animation works directly on "set target void" and it has a delay. (Warden can attack other entities insted of thinking of his life after making his roar)
40.- Added 3 themes for sculk biome.
41.- Added new ambient sound.
42.- Every time the Warden hears something he will first walk a bit instead of changing instantly the target as used to be.
43.- Added comments to some things (This will be useful because I'm thinking of upload this version on GitHub)
44.- Updated license.

