SCP outline

Forge 1.20.1 mod adding facility-style systems: advanced doors, access control, custom devices, AI-driven entities, HUD mechanics, progression items, world interactions, and unique combat for a darker high-tech survival experience.

File Details

scpoutline-1.0.0

  • B
  • Feb 13, 2026
  • 226.34 KB
  • 14
  • 1.20.1
  • Forge

File Name

scpoutline-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scp-outline-1461130:7617754")
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Here is the **change history so far**:

1. SCP-096 alignment fix  
- Applied a fixed `+90° Y` rotation in the renderer.  
- Kept JSON direct model switching for idle / wait / rage states.

2. HDU mask overhaul  
- Replaced full-body AABB masking with **face + shoulders** projection.  
- Removed major oversize paths and added strict mask size clamping.  
- Reduced mask memory to 4 ticks and tightened trailing expansion.  
- Shrunk emergency fallback mask behavior.  
- Final pass also reduced extra expansion around mask bounds.

3. SCP-049 high-quality addition  
- Added `scp049` entity with melee attack + infection application.  
- Added `scp049_2` revived minion entity with chase/melee AI.  
- Added `scp049_infection` effect (periodic damage + movement slowdown).  
- Added death-event revive flow: infected victims can become `scp049_2` under conditions.  
- Added revive cooldown control to prevent chain spam.

4. Client/render/registry integration  
- Added `Scp049Model`, `Scp049Renderer`, and `Scp0492Renderer`.  
- Registered entity types, attributes, renderers, and layer definitions.  
- Added `scp049_spawn_egg` and creative tab integration.  
- Added localization keys in `en_us.json` and `ja_jp.json`.

5. Build and runtime verification  
- `gradlew build` passed.  
- `runClient` reached world join without fatal errors.  
- Output jar confirmed: `build/libs/scpoutline-1.0.0.jar`