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SCP: Lockdown

A remake and update of the original SCPCraft mod by Yu_Too

File Details

SCP Lockdown-1.12.2-2.2.0-release.jar

  • R
  • Feb 26, 2020
  • 8.25 MB
  • 3.9K
  • 1.12.2

File Name

SCP Lockdown-1.12.2-2.2.0-release.jar

Supported Versions

  • 1.12.2

Added 7 new SCPs!

updated Forge to 14.23.5.2846;

updated the config (its version is 2.2 now);

D-Class personnel is able to pick up equipment items now; has proper animations now; fixed several AI bugs; implemented Bow attack and shield usage;
slightly changed generation algorithms of the facility and data bank cells;
fixed flying mobs going too high;
added sounds to Sliding doors;
fixed Sliding doors not saving opening/closing progress;
added recipes for Telekill armor;
Telekill armor helps against 151, 472 and 718, at the cost of dizziness and speech impairment as side effects;
implemented a search function in the SCP catalogue;
added SWAT armor;
added hydrochloric acid;
made 143's leaves damage entities;
fixed Shyguy not breaking sliding doors in "ON" mode;
removed Crystalline Butterfly document from Shyguy's chamber;
increased default rarity of facility and Data banks;
fixed Shyguy's chamber placement rotation;
added options to toggle abandoned facility and data bank cell generation;
added chamber for SCP-1000;
made swamp grass able to sustain plants;
added sounds for Pterry and Most of an Allosaurus;
removed natural spawning of mob SCPs;
updated some in-game info;
fixed milk healing our potion effects;
fixed double item drops from Black Shuck's effect;
added 7 of suggested recipes to Clockworks;
added option to set what blocks Shyguy can break;
fixed Black Shuck affecting non-survival player;