Description

The Flesh that Hates adds a new entity. Its history comes from the SCP universe, where it is referred to as SCP-610, also known as the Flesh that Hates.
SCP-610 is a large-scale infection system. The anomaly manifests as living flesh that spreads across terrain, infects entities, and evolves into numerous hostile lifeforms. SCP-610 slowly overtakes the environment, transforming blocks, creatures, and entire areas into a living hive. Living SCP-610 Instances are hostile, aggressive, twisted, flesh creatures that attack almost anything. Those Entities will also infect other targets to let the population of SCP-610 grow. Fire can slow its growth, but eliminating or containing the source of the infection is the only way to stop it permanently, before it overruns your world.
● A mod made by Zcoper
● Mod created with MCreator!
● Requires Geckolib:
GeckoLib 1.19.2 Version
GeckoLib 1.19.4 Version
GeckoLib 1.20.1 Version
● Visit my Discord Server!
https://discord.gg/akP56NtmVQ
● Concept Designs made by xXYoLoDeXx
https://youtube.com/@xxyolodeytxx?si=Js0S313UVTaCV36P
● Important FaQ
► [OLD] What is my console spaming?
Most mobs use special spawning conditions, which means that these mobs can only appear under certain conditions. If the spawning conditions work, this spam is created in the console.
► [OLD] Why can't I summon a mob?
Spawning Conditions determine which conditions must be met in order to spawn certain mobs. Some mobs only spawn above Y level 60. Some below. Most mobs can only spawn in the overworld than in other dimensions.
► Why are features missing in different versions?
It is recommended to play the newest versions of higher minecraft versions.
Not all features of MCreator available or the same in different versions.
For example: Version 1.19.2 doesn't have the feature of shield, better structure generation or custom villagers, but Version 1.20.1 does have them.
► How can I locate SCP-610 Instances?
You can locate SCP-610 Instances with the new Item called "Flesh Detector". This Item will locate SCP-610 Instances within 150 blocks, and displays a message if an Instance have been found or not.
► How can I turn off the Growth of Flesh Blocks?
You can turn off the growth of Flesh Blocks by setting the gamerule "enableFleshGrow" to false.
► How can I turn off the Call of the Hive effect?
You can turn off the Call of the Hive effect by setting the gamerule "disableCallOfTheHive" to false.
► Can I contain SCP-610?
Yes, you can contain SCP-610! Usually, the infection starts with Infected Pillagers that only spawn if there isn't an SCP-610-6 in the world. If they die, they have a 4% chance spawning a small SCP-610-6 Instance when killed by a player, and a 20% chance when killed by mobs.
The SCP-610-6 Instance will grow into a big SCP-610-6 Instance usually within two days. To contain it, build a 8x9x8 Box out of blocks that cannot be infected with SCP-610-6.
For example: Any concrete or stone block.
DO NOT build the box with too much space, since the SCP-610-6 instances will spawn other SCP-610 Instances nearby, if there is a flesh in a 6 block distance.
► Which Blocks can be infected by SCP-610?
Blocks can be infected by SCP-610. Those Blocks will rot if there isn't an SCP-610-6 instance within specific reach. You can use fire to burn the upper blocks, but the best way to get rid of them, is by letting them rot.
Blocks that can be infected by SCP-610:
>Any Grass Blocks
>Any Dirt Blocks
>Any Sand Blocks
>Clay
>Gravel
>Any Leave Blocks
>Any Log Blocks
>Any Wooden Blocks
► How can I get rid of the flesh Infection blocks?
To get rid of the flesh blocks, kill all SCP-610-6, especially the big ones. After killing them, flesh blocks will rot.
You can also use fire, but this only burns the upper layer.
► Why does my game starts to lag if there are a lot of flesh blocks?
The Flesh Blocks use ticks to infect other blocks, catch fire or rot if there isn't an SCP-610-6 Instance within specific reach. If there is a big area made out of Flesh blocks, the game could start to lag and it isn't recommended to just let the flesh infect your world.
► What does the Call of the Hive do?
Call of the Hive is a new effect given by SCP-610 Instances when they die or being too close to an SCP-610-6 Instance.
If an Entity has the Call of the Hive effect, all nearby SCP-610 Instances within 40 blocks will target the victim.
► What does the Flesh Infection do?
The Flesh Infection is a new effect given by SCP-610 Attacks.
Stage 1:
Take 1 Damage With 0.05%
Increase 1 Hunger With 0.05%
Stage 2:
Weakness I
Overlay starts getting Red
Removal of Saturation and Resistance
Sweat Particles
Take 1 Damage With 0.09%
Increase 1 Hunger With 0.08%
Stage 3:
Weakness I
Slowness II
Overlay increases getting Red
Removal of Saturation, Absorption, Speed, Haste and Resistance
Sweat Particles
Take 1 Damage With 0.5%
Increase 1 Hunger With 0.1%
Stage 4:
Weakness II
Slowness III
Overlay increases getting Red
Removal of Saturation, Absorption, Speed, Haste, Regeneration and Resistance
Sweat Particles
Take 1 Damage With 3%
Increase 1 Hunger With 0.5%
Stage 5:
Death
Die with Flesh Infection:
Humanoid Mobs / Players: SCP-610-1 Spawns
Animal Mobs: SCP-610-2 Spawns
► Where does SCP-610 Instances spawn?
SCP-610 Instances only spawn if a mob dies to the Flesh Infection or is killed by an SCP-610 Instance or Infected Pillager. SCP-610 Instances can also be summoned by SCP-610-6 Instances.
Infected Pillagers can spawn on the overworld surface like a normal monster after 3 days passed. However, there can only be a few instances of SCP-610 in one area.


SCP-610, Flesh that Hates
SCP-610 is a hostile infection that manifests as living flesh, capable of spreading across terrain and living beings alike. Once introduced into the world, it slowly overtakes its surroundings, corrupting blocks, creatures, and entire regions into a unified hive. Victims exposed to SCP-610 may suffer from Flesh Infection, a progressive condition that weakens and kills the host, transforming them into new SCP-610 Instance. Those Instances can also mutate into more brutal monsters. These manifestations range from fast, fragile hunters to massive, heavily armored brutes, all acting in coordination. At the core of SCP-610 infestations are Incubators, pulsating flesh growths that spread corruption, strengthen nearby entities, and give rise to new mutations. As long as Incubators remain active, the flesh continues to grow and adapt. Although SCP-610 is highly vulnerable to fire.
● Show all Creatures

Infected Pillager
The Infected Pillager is a hostile Pillager overtaken by SCP-610. It attacks players and other mobs aggressively, spreading Flesh Infection through its attacks. If left unchecked, it can exist in groups and serves as an early warning sign of an active infection zone. It only spawns if there is no SCP-610-6 Instance within this area, and only appears after 3 days passed. It's the first step of the infection.

SCP-610-1, Infected Humanoids
SCP-610-1 is a mutated humanoid formed from infected players, villagers, zombies or other humanoid mobs. It comes in multiple twisted forms and attacks relentlessly. While not especially strong alone, it becomes more dangerous in numbers. After infecting three victims, it mutates further into a more advanced SCP-610 instance. It is highly vulnerable to fire.
SCP-610-2, Infected Animals
SCP-610-2 is a flesh-mutated animal with distorted anatomy and erratic movement. While not especially strong alone, it becomes more dangerous in numbers. After infecting three victims, it mutates further into a more advanced SCP-610 instance. It is highly vulnerable to fire.

SCP-610-3, Pincher
The Pincher is a small, fast SCP-610 entity that leaps and dashes toward targets. Despite its size, it is highly dangerous due to its speed and high infection chance. It can infect mobs with 80% if they have low armor points, and 20% if they have higher armor points. It is often summoned by other SCP-610 Instances.

SCP-610-4, Bulwark
The Bulwark is a massive, heavily armored SCP-610 mutation. It deals devastating damage and can break fragile blocks while aggressive. Designed to resist damage and push through defenses, it is one of the most dangerous frontline mutations, though still vulnerable to fire.

SCP-610-5, Snatcher
The Snatcher is a stationary flesh entity that pulls nearby players toward itself. It weakens victims through proximity and gives the Call of the Hive effect when a player collides with the Snatcher. While fragile, it is extremely dangerous in tight spaces and infestation zones but fire disables its pulling ability. Snatchers are also able to infect the ground beneath them.

SCP-610-6, Incubator
The Incubator is the heart of SCP-610 infestations. It appears as a pulsating mass of flesh that spreads the infection into blocks. Small Incubators spawn if an SCP-610 Instance dies, and can grow into larger ones over time. If they spawn or grow, they release a noise that can be heard over larger distances. Above their opening, they release green smoke particles and when threatened, they release white particles and can summon other SCP-610 Instances, and emit the Call of the Hive Effect, if a player is near the Incubator. A big Incubator can also give strenght to nearby SCP-610 Instances. If they are killed with fire, they explode. Destroying Incubators is the most effective way to stop the spread of SCP-610.

SCP-610-7, Drifter
The Drifter is a flying SCP-610 mutation with low durability but high speed. It attacks targets from above and spreads infection quickly. Though weak individually, it becomes dangerous when supporting other SCP-610 entities.

SCP-610-8, Herpad
The Herpad is a large, quadrupedal SCP-610 entity built for combat. It can break fragile blocks and summon Pinchers when aggressive with a terrifying roar. It serves as a mobile assault unit within infected areas and is especially dangerous in confined spaces.

SCP-610-9, Scuttler
The Scuttler is a fast, three-legged SCP-610 mutation that charges targets with extreme speed. While it has a small detection range, it is lethal once engaged and capable of breaking fragile terrain while chasing prey.

SCP-610-10, Cradle
The Cradle is a swollen mass of flesh covered in cysts and malformed heads. When approached, it becomes unstable and violently explodes, releasing multiple SCP-610 entities. It acts as both a trap and a rapid expansion mechanism for the infection.

SCP-610-11, Stretcher
The Stretcher is a tall SCP-610 entity with elongated arms and extended reach. It attacks with high damage and can break fragile blocks while chasing. Its abnormal range makes it particularly dangerous in narrow corridors.
● Mods Origins:
https://scp-wiki.wikidot.com/scp-610
● Config File not inculed.
● You are all allowed to use this mod in your modpacks!
● Do not port my mods without permission!
● Check out my other Mods:
https://www.curseforge.com/members/zcoperfy/projects



