Scorched guns: SCG-EXTRA

addon for scorched guns 2 mod, adding factions of mobs

File Details

scgextra-forge-2.0.1.jar

  • R
  • May 15, 2026
  • 7.26 MB
  • 327
  • 1.20.1
  • Forge

File Name

scgextra-forge-2.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scorched-guns-scg-extra-1514866:8095825")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Neutral mobs spawn behavior change

  • weight based spawn system so new modded mobs doesn't block vanilla mobs(beetle was spawn proofing hoglin)
  • light level spawn restriction on inflicted mobs so player can spawn proof them
  • progression base spawning for overworld mobs (starts spawning after player gets iron tier guns, this gun progression is in base mode)
  • max number restriction and water spawn fix to Big Lump (maximum of 3 in loaded overworld naturally, can exist more if spawn by egg)
  • max number restriction spawn fix to netherite eater, head hunter(maximum of 2 in loaded nether)

Stat balancing

- big lump hp 350 to 250
- mutant bat hp 200 to 100
- head hunter hp 200 to 120
- netherite eater hp 500 to 300
- end stone crab hp 500 armor 12 to hp 300 armor 16
- end scorpion hp 600 to 250