File Details
ScorchedGunsNeoforged-1.4.4.jar
- R
- May 30, 2026
- 18.03 MB
- 892
- 1.21.1
- NeoForge
File Name
ScorchedGuns-1.4.4.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Fixed
- Restored vanilla durability enchantment support for Scorched Guns firearms and damageable attachments, so Mending and Unbreaking can be applied again through the normal 1.21.1 enchantment tag system.
- Improved Create mixing recipe compatibility with Almost Unified by replacing nested compound inputs in Scorched Guns sulfur, phosphorus, iron, anthralite and treated-iron mixing recipes with equivalent item tags.
- Updated Scorched Guns Create processing recipes to the current
processing_timefield name used by Create 6, fixing millstone recipes that could break when recipe-unification mods rewrote Create recipes. - Fixed gunner and raid mob accuracy configuration so
gunnerMobInaccuracyMultipliernow affects actual mob projectile spread, and prevented raid gunners from broadcasting accidental non-player targets to nearby allies. - Removed Drowned from the general natural gunner mob pool so regular underwater Drowned no longer spawn with progression guns; Ocean Raid Drowned remain unchanged.
- Added missing item-specific Scorched Guns bullet death messages so kills with renamed guns no longer show raw translation keys.
- Fixed animated first-person gun alignment for players using the vanilla left-hand main-hand setting, including The Rat King and Queen, without increasing movement bobbing on animated guns.
- Fixed turret projectile damage being applied twice on entity hits and restored turret ammo armor-penetration handling from upstream data, reducing excessive Auto Turret damage against armored players.
- Fixed Gun Bench inventory persistence so ingredients and blueprints left inside the bench survive world reloads, while the virtual output slot is no longer saved or dropped as a real inventory slot.
- Fixed attachment durability when attachment damage is enabled: installed modules now save their accumulated wear back onto the weapon and break/remove correctly instead of resetting every shot.
- Fixed ExoSuit effect cleanup so Scorched Guns no longer removes or flickers night vision, jump boost or water breathing effects provided by other mods/items.