Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

File Details

ScorchedGunsNeoforged-1.4.4.jar

  • R
  • May 30, 2026
  • 18.03 MB
  • 892
  • 1.21.1
  • NeoForge

File Name

ScorchedGuns-1.4.4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8170833"
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Fixed

  • Restored vanilla durability enchantment support for Scorched Guns firearms and damageable attachments, so Mending and Unbreaking can be applied again through the normal 1.21.1 enchantment tag system.
  • Improved Create mixing recipe compatibility with Almost Unified by replacing nested compound inputs in Scorched Guns sulfur, phosphorus, iron, anthralite and treated-iron mixing recipes with equivalent item tags.
  • Updated Scorched Guns Create processing recipes to the current processing_time field name used by Create 6, fixing millstone recipes that could break when recipe-unification mods rewrote Create recipes.
  • Fixed gunner and raid mob accuracy configuration so gunnerMobInaccuracyMultiplier now affects actual mob projectile spread, and prevented raid gunners from broadcasting accidental non-player targets to nearby allies.
  • Removed Drowned from the general natural gunner mob pool so regular underwater Drowned no longer spawn with progression guns; Ocean Raid Drowned remain unchanged.
  • Added missing item-specific Scorched Guns bullet death messages so kills with renamed guns no longer show raw translation keys.
  • Fixed animated first-person gun alignment for players using the vanilla left-hand main-hand setting, including The Rat King and Queen, without increasing movement bobbing on animated guns.
  • Fixed turret projectile damage being applied twice on entity hits and restored turret ammo armor-penetration handling from upstream data, reducing excessive Auto Turret damage against armored players.
  • Fixed Gun Bench inventory persistence so ingredients and blueprints left inside the bench survive world reloads, while the virtual output slot is no longer saved or dropped as a real inventory slot.
  • Fixed attachment durability when attachment damage is enabled: installed modules now save their accumulated wear back onto the weapon and break/remove correctly instead of resetting every shot.
  • Fixed ExoSuit effect cleanup so Scorched Guns no longer removes or flickers night vision, jump boost or water breathing effects provided by other mods/items.