File Details
ScorchedGunsNeoforged-1.4.3.jar
- R
- May 26, 2026
- 18.02 MB
- 2.0K
- 1.21.1
- NeoForge
File Name
ScorchedGuns-1.4.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Fixed
- Fixed Scorched Guns armor not being accepted by vanilla armor enchantments by restoring the Minecraft armor item tags for all mod armor sets, masks and respirators.
- Fixed the standard grenade fuse being much shorter than the other timed throwables.
- Restored suffocation damage inside active Choke Bomb clouds while preserving their existing confusion and fire-extinguishing behavior.
- Restored the existing 3D throwable models for grenade and bomb items in first-person, third-person and dropped-item views while keeping inventory icons flat.
- Restored missing Mob Trap and Enemy Turret placements in Scorched Guns structures by syncing the affected structure templates and jigsaw pools with upstream data.
- Fixed visible grenade-round and shotball projectiles rendering as flat item sprites instead of their 3D projectile models.
- Restored projectile damage falloff support from gun data and re-enabled Hullbreaker shotball falloff/visible cannonball rendering.
- Improved Ramrod-style undead advantage detection so modded undead mobs using vanilla undead healing/harming semantics are recognized.
- Restored gun-data armor penetration handling so firearm
armorPenvalues from Scorched Guns gun JSON affect projectile damage against armored targets again. - Fixed Advanced Composter input checks so items registered as compostable through NeoForge's compostable data map are accepted, including compostable items from other mods.