Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

File Details

ScorchedGunsNeoforged-1.4.3.jar

  • R
  • May 26, 2026
  • 18.02 MB
  • 2.0K
  • 1.21.1
  • NeoForge

File Name

ScorchedGuns-1.4.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8150196"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Fixed

  • Fixed Scorched Guns armor not being accepted by vanilla armor enchantments by restoring the Minecraft armor item tags for all mod armor sets, masks and respirators.
  • Fixed the standard grenade fuse being much shorter than the other timed throwables.
  • Restored suffocation damage inside active Choke Bomb clouds while preserving their existing confusion and fire-extinguishing behavior.
  • Restored the existing 3D throwable models for grenade and bomb items in first-person, third-person and dropped-item views while keeping inventory icons flat.
  • Restored missing Mob Trap and Enemy Turret placements in Scorched Guns structures by syncing the affected structure templates and jigsaw pools with upstream data.
  • Fixed visible grenade-round and shotball projectiles rendering as flat item sprites instead of their 3D projectile models.
  • Restored projectile damage falloff support from gun data and re-enabled Hullbreaker shotball falloff/visible cannonball rendering.
  • Improved Ramrod-style undead advantage detection so modded undead mobs using vanilla undead healing/harming semantics are recognized.
  • Restored gun-data armor penetration handling so firearm armorPen values from Scorched Guns gun JSON affect projectile damage against armored targets again.
  • Fixed Advanced Composter input checks so items registered as compostable through NeoForge's compostable data map are accepted, including compostable items from other mods.