Scorched Guns Neoforged

An unofficial NeoForge 1.21.1 port of Scorched Guns 2, focused on preserving the original mod’s firearms, structures, mobs, machines, turrets, and ExoSuit gameplay on a newer Minecraft version.

File Details

ScorchedGunsNeoforged-1.4.2.jar

  • R
  • May 23, 2026
  • 17.99 MB
  • 1.9K
  • 1.21.1
  • NeoForge

File Name

ScorchedGuns-1.4.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:scorched-guns-neoforged-1538807:8132177"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Fixed

  • Fixed C2ME/Sable client disconnects caused by Hive swarm tracking touching swarm entities from the client-side entity event path.
  • Fixed gunner and raid mob combat pacing after the upstream-style timing pass so automatic weapons fire at their configured rate again while burst weapons still respect burst delays and reload windows.
  • Fixed gunner and raid mob movement so armed mobs keep closing distance toward their target instead of freezing at medium range as soon as they start shooting.
  • Fixed Sable/Create Aeronautics turret projectile spawning and target lookup so ship-mounted turrets fire from global ship-space positions toward real world targets instead of sending bullets into empty space.